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ctf_impressionist [on server]

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Nefarious
Posts: 3
Joined: 21 Aug 2009, 05:20
Steam ID: STEAM_0:0:24987971

ctf_impressionist [on server]

Unread post by Nefarious »

This is an edit of Original's sn_impressionist. This was my first thing i made using Hammer, so I don't blame Original for my poor quality. This impressionist takes place at night, with a few extra sniper spots and paths. You cap the intel on a bridge added to each sides picture.
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ctf_impressionist_beta_v1.rar
An edit of sn_impressionist
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bluephyr
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Re: ctf_impressionist

Unread post by bluephyr »

Suggestion: Either add some kind of teleporters, or transfer tubes, or other methods of movement. Preferably towards the front/bottom area.

Two bridges on each side makes it too easy for either side to stop the flag carrier. That, and it seems kind of lazy to just put 2 symmetrical bridges on each side.
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