Medieval Map help?
- John Failman
- Posts: 167
- Joined: 21 Jul 2010, 08:36
- Location: California Bro
Medieval Map help?
How do I enable Medieval Mode on my map? I read somewhere that the Entity was "tf_logic_medieval" but I don't have it.
- spleenter
- •cC• Member
- Posts: 860
- Joined: 15 Apr 2010, 07:24
- Steam ID: STEAM_0:0:26021287
- Location: Port Charlotte, FL
Re: Medieval Map help?
"tf_medieval 1" if i remember correctly
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- John Failman
- Posts: 167
- Joined: 21 Jul 2010, 08:36
- Location: California Bro
Re: Medieval Map help?
Nah, I learned Steam never put it in hammer. I read up everywhere and finally got that info, so I had to decompile Degroot Keep and was too stupid to search for it, and eventually remembered that I could Control+F to find it. Once I found it, I had to search through the several entities like filter, and eventually found it. Then I copied and pasted, like a man.spleenter wrote:"tf_medieval 1" if i remember correctly
Feel free to close this?
Re: Medieval Map help?
Yeah sorry, I posted the other day a link where the decompiled maps are. But I guess i didn't click post or something.
Anyway, they are kindof buried at TF2maps.net.
Look under tutorials, it's a sticky called decompiled maps I think. For future ref...
Anyway, they are kindof buried at TF2maps.net.
Look under tutorials, it's a sticky called decompiled maps I think. For future ref...
This would be worth money if you had it in writing