Things have must really changed since I last visited because, sure, there would be ppl whining that they hate chamber, but that was because it was being voted for. So enough people liked it....the majority even.A Common Sandvich wrote:Yeah, but most people also hate chamber. Maybe that's because it's a melee map, but I dunnoBeetle wrote:In a way, you have to throw boring out the window. breakfloor is entertaining to most of them, so you really can't say they would be bored as long as they understand.Egonny wrote:Yeah, but that would mean that only one of 10-20 people can actually move at a time, which would be boring for other people.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
Ideas for melee_checkers_v6
- Beetle
- •cC• Member
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Re: Ideas for melee_checkers_v6
Click Here to go to my Mapping Blog.
- Tampashrew
- Posts: 1264
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- Steam ID: tampashrew
- Xbox Gamer Tag: Bizhub72
- Location: Tampa, Romania
Re: Ideas for melee_checkers_v6
Add bears with chainsaws, that'd fix the boring problem. Always does.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers
"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
Re: Ideas for melee_checkers_v6
Hm....Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Trains passing through the map would be fun.
Re: Ideas for melee_checkers_v6
Whatever you plan to do, you can deactivate the new melee weapon as well, so you can see what they do.
- Beetle
- •cC• Member
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Re: Ideas for melee_checkers_v6
chainsawwindmill (or some combination). ever heard of that map?LaN wrote:Hm....Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Trains passing through the map would be fun.
Click Here to go to my Mapping Blog.
Re: Ideas for melee_checkers_v6
I remember an arena map with saws and falling logs.Beetle wrote:chainsawwindmill (or some combination). ever heard of that map?LaN wrote:Hm....Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Trains passing through the map would be fun.
- Beetle
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Re: Ideas for melee_checkers_v6
LaN wrote:I remember an arena map with saws and falling logs.Beetle wrote:chainsawwindmill (or some combination). ever heard of that map?LaN wrote:Hm....Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Trains passing through the map would be fun.
Nah, it was KOTH. It was a huge windmill, and on each blade was a full-sized train. Then on the front of the train was a sawblade. and it spun.
Click Here to go to my Mapping Blog.
Re: Ideas for melee_checkers_v6
sounds funBeetle wrote:LaN wrote:I remember an arena map with saws and falling logs.Beetle wrote:chainsawwindmill (or some combination). ever heard of that map?LaN wrote:Hm....Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Trains passing through the map would be fun.
Nah, it was KOTH. It was a huge windmill, and on each blade was a full-sized train. Then on the front of the train was a sawblade. and it spun.
- Optimus Prime Rib
- Posts: 416
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- Location: Texas
Re: Ideas for melee_checkers_v6
How do? You help me.Frankyh wrote:Whatever you plan to do, you can deactivate the new melee weapon as well, so you can see what they do.
Re: Ideas for melee_checkers_v6
BringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperienceBringbackthetallpillarsforbetteradminpillarexperience
That is all,I would fix the problem above but I find it more hilarious this way
That is all,I would fix the problem above but I find it more hilarious this way
- yuki
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- Location: Denton, TX
Re: Ideas for melee_checkers_v6
the miniscule potential that came from the idea of breakfloor has been spent on tons of ccrappy iterations that just made it worse and worse.LaN wrote:
Also someone should remake breakfloor. So much untapped potential.
formerly known as vintagelaser. 24
i play MTG, rocket league, and others
graduated from University of North Texas 2019
Bachelor of Arts in International Studies, Minor in Japanese (4 years)
i play MTG, rocket league, and others
graduated from University of North Texas 2019
Bachelor of Arts in International Studies, Minor in Japanese (4 years)
Re: Ideas for melee_checkers_v6
Please include a map delete button.
I don't care how old this topic is, someone else bumped it.
I don't care how old this topic is, someone else bumped it.
- krubby
- Posts: 790
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- Steam ID: STEAM_0:0:24566857
- Location: Orinda CA, land of the snobs
Re: Ideas for melee_checkers_v6
remove the targe/screen. it just makes demo OP. also get rid of atomizer, makes scouts really cheap with gs. even though you can turn off gs, most people don't.
"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
Re: Ideas for melee_checkers_v6
Why remove something because the majority is too lazy to toggle it off?krubby wrote:also get rid of atomizer, makes scouts really cheap with gs. even though you can turn off gs, most people don't.
(although when G.S. resets without letting you know is annoying)
- Egonny
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Re: Ideas for melee_checkers_v6
I don't really care about the map anymore, some other guy made melee_checkers_ancient and since FlaminSarge finds one version of checkers enough, I won't continue this one. So anyone thinking "hurr this map sucks delete it", can just contact gtgsatellite.