Ideas for melee_checkers_v6
- Egonny
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Ideas for melee_checkers_v6
I plan on making a new v6 (which will probably get released around Christmas or New Year).
I'm already planning to change the appearance of the map (and maybe add a 3D skybox), and as LaN suggested, I'll test poisonous water instead of a killing pit, and maybe I'll add a admin abuse panel too (although I sense that's not a good idea).
Any other ideas? Should I remove something (like the jump pads)? Or should I add something?
I'm already planning to change the appearance of the map (and maybe add a 3D skybox), and as LaN suggested, I'll test poisonous water instead of a killing pit, and maybe I'll add a admin abuse panel too (although I sense that's not a good idea).
Any other ideas? Should I remove something (like the jump pads)? Or should I add something?
- Beetle
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Re: Ideas for melee_checkers_v6
As far as the admin abuse panel goes, I say go for it. Only a certain type want to play melee checkers non-stop, and there are a good amount, but that type would either not mind or would want the map changed. Either way, melee checkers will probably be played too much, so the admin panel is a win win.Egonny wrote:I plan on making a new v6 (which will probably get released around Christmas or New Year).
I'm already planning to change the appearance of the map (and maybe add a 3D skybox), and as LaN suggested, I'll test poisonous water instead of a killing pit, and maybe I'll add a admin abuse panel too (although I sense that's not a good idea).
Any other ideas? Should I remove something (like the jump pads)? Or should I add something?
Click Here to go to my Mapping Blog.
Re: Ideas for melee_checkers_v6
Yes deadly water is good.
or even the lava from koth_lolcano!
Dark skybox. Make it look like nighttime.
If you want a giant electric fence surrounding the map.
Make checkers look like hell. I'd love it.
Also someone should remake breakfloor. So much untapped potential.
or even the lava from koth_lolcano!
Dark skybox. Make it look like nighttime.
If you want a giant electric fence surrounding the map.
Make checkers look like hell. I'd love it.
Also someone should remake breakfloor. So much untapped potential.
- Egonny
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Re: Ideas for melee_checkers_v6
LaN wrote:Yes deadly water is good. yes
or even the lava from koth_lolcano! no
Dark skybox. Make it look like nighttime. maybe/b]
If you want a giant electric fence surrounding the map. no
Make checkers look like hell. I'd love it. no
Also someone should remake breakfloor. So much untapped potential.
I've tried the dark skybox, and it was not really good for a melee map, maybe if I'll edit the whole map that it might fit better.
An electric fence will look weird with a pit or poisonous water at the bottom, so no.
And checkers is hell enough as it is , I'm not gonna do that.
Also, should I disable some weapons (Sandman?), add some of them back (Mad Milk, Jarate,...)?
- the asylum
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Re: Ideas for melee_checkers_v6
YESEgonny wrote:
Also, should I disable some weapons (Sandman?)
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Re: Ideas for melee_checkers_v6
I would say no, a melee weapon is a melee weapon.the asylum wrote:YESEgonny wrote:
Also, should I disable some weapons (Sandman?)
If you do add an admin abuse panel, something that gives everybody weapons would be really fun and/or useful.
- the asylum
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Re: Ideas for melee_checkers_v6
I could think of no better punishment for the world's murderers, heretics, and unbelievers than playing melee checkers for 45 minutes at a timeLaN wrote:Make checkers look like hell. I'd love it
- PhrozenFlame
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Re: Ideas for melee_checkers_v6
Whatever you're planning on doing, you might want to disable the new melee weapons as well, until you can see what they do.
Life is whatever.
Re: Ideas for melee_checkers_v6
Don't take out sandman, it actually requires aim.
Re: Ideas for melee_checkers_v6
With how people standing still/running in a straight line? No.LaN wrote:Don't take out sandman, it actually requires aim.
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Re: Ideas for melee_checkers_v6
Maybe they shouldn't stand still then. Pretty sure there are jump pads in that map that make it so you don't walk in a straight line, too. Plus, I want the rounds to end as quickly as possible so we can get off that map.
Life is whatever.
- the asylum
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Re: Ideas for melee_checkers_v6
It's arena. It has no round limit. It's either 45 minutes or until everyone finally gets sick of it and RTVsPhrozenFlame wrote:Maybe they shouldn't stand still then. Pretty sure there are jump pads in that map that make it so you don't walk in a straight line, too. Plus, I want the rounds to end as quickly as possible so we can get off that map.
Or you get what we had a day or so ago and play it for nearly 2 hours.
- Egonny
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Re: Ideas for melee_checkers_v6
I just returned from France, I'll be working on it the next few weeks, since I won't have much time. If all goes well, it'll be done mid January.
- Beetle
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Re: Ideas for melee_checkers_v6
or adding a capture point. thats the whole point of having one, as a way of making it a lower time limit.the asylum wrote:It's arena. It has no round limit. It's either 45 minutes or until everyone finally gets sick of it and RTVsPhrozenFlame wrote:Maybe they shouldn't stand still then. Pretty sure there are jump pads in that map that make it so you don't walk in a straight line, too. Plus, I want the rounds to end as quickly as possible so we can get off that map.
Or you get what we had a day or so ago and play it for nearly 2 hours.
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- the asylum
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Re: Ideas for melee_checkers_v6
It already has a capture point, but the number of rounds that go by don't matter, as arena maps on the server are configured with unlimited rounds.
As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
- Beetle
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Re: Ideas for melee_checkers_v6
well that sucksthe asylum wrote:It already has a capture point, but the number of rounds that go by don't matter, as arena maps on the server are configured with unlimited rounds.
.
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- Egonny
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Re: Ideas for melee_checkers_v6
Sure, all ideas are welcome!the asylum wrote:As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
- Beetle
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Re: Ideas for melee_checkers_v6
arena_breakflcheckmeleebashbestinclassEgonny wrote:Sure, all ideas are welcome!the asylum wrote:As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
Click Here to go to my Mapping Blog.
Re: Ideas for melee_checkers_v6
with valve rocket launchersBeetle wrote:arena_breakflcheckmeleebashbestinclassEgonny wrote:Sure, all ideas are welcome!the asylum wrote:As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
Re: Ideas for melee_checkers_v6
How about making the floor breakable so that way at some point the scouts are gonna run out of room and fall to their poisoned water death. and maybe also a turnstile that after a certain amount of time starts pushing people. maybe even a trigger_hurt turnstile so you would be damaged as well as pushed.
(insert witty comment here)
- the asylum
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Re: Ideas for melee_checkers_v6
Make the cap time shorter or make the cap unlock sooner pls
Re: Ideas for melee_checkers_v6
The exact opposite of what he saidthe asylum wrote:Make the cap time shorter or make the cap unlock sooner pls
Re: Ideas for melee_checkers_v6
I think you should make the map have an small health pack in the middle as well as in the four corners.
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- Optimus Prime Rib
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Re: Ideas for melee_checkers_v6
Make it as if it's a real game of checkers. The players on each team choose a leader and that person controls the pieces.
That's what you need to do .
That's what you need to do .
- A Common Sandvich
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Re: Ideas for melee_checkers_v6
If this is at all possible, DO IT NOWOptimus Prime Rib wrote:Make it as if it's a real game of checkers. The players on each team choose a leader and that person controls the pieces.
That's what you need to do .
RIGHT NOW
MrKerplunkers wrote:Hope you fuckers like furrowed brows.
- Egonny
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Re: Ideas for melee_checkers_v6
That would be awesome, but it isn't really possible in Source SDK (maybe it is, but it'd be extremely hard to do).Optimus Prime Rib wrote:Make it as if it's a real game of checkers. The players on each team choose a leader and that person controls the pieces.
That's what you need to do .
I'd like to redesign the map to look like a real checkers board, but I have no idea where to start, I'll post a screenshot when a part of it is done.
- Beetle
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Re: Ideas for melee_checkers_v6
You could possibly only allow one piece to move at a time through each individual space being a closed off area. Only one area would be open to move forward unless there was another team diagonally, in which case both would open and you could kill each other. That is definitely SDK-possible.Egonny wrote:That would be awesome, but it isn't really possible in Source SDK (maybe it is, but it'd be extremely hard to do).Optimus Prime Rib wrote:Make it as if it's a real game of checkers. The players on each team choose a leader and that person controls the pieces.
That's what you need to do .
I'd like to redesign the map to look like a real checkers board, but I have no idea where to start, I'll post a screenshot when a part of it is done.
Click Here to go to my Mapping Blog.
- Egonny
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Re: Ideas for melee_checkers_v6
Yeah, but that would mean that only one of 10-20 people can actually move at a time, which would be boring for other people.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
- Beetle
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Re: Ideas for melee_checkers_v6
In a way, you have to throw boring out the window. breakfloor is entertaining to most of them, so you really can't say they would be bored as long as they understand.Egonny wrote:Yeah, but that would mean that only one of 10-20 people can actually move at a time, which would be boring for other people.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
Click Here to go to my Mapping Blog.
- A Common Sandvich
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Re: Ideas for melee_checkers_v6
Yeah, but most people also hate chamber. Maybe that's because it's a melee map, but I dunnoBeetle wrote:In a way, you have to throw boring out the window. breakfloor is entertaining to most of them, so you really can't say they would be bored as long as they understand.Egonny wrote:Yeah, but that would mean that only one of 10-20 people can actually move at a time, which would be boring for other people.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
MrKerplunkers wrote:Hope you fuckers like furrowed brows.