Search found 266 matches
- 13 Mar 2011, 09:37
- Forum: Giggle's Minecraft Server
- Topic: Server level to Easy or Peaceful?
- Replies: 23
- Views: 10508
Re: Server level to Easy or Peaceful?
AFAIK the creepers slaughter me more than I slaughter them.
- 02 Mar 2011, 12:32
- Forum: customMaps Map Submission
- Topic: melee_checkers_ancient_v10
- Replies: 15
- Views: 6860
Re: melee_checkers_ancient_v2 *UPDATE*
Yes, because 10 melee_checkers maps are exactly what the funserver needs.Beetle wrote:CC should have a melee checkers map-making competition...after ccdorm of course.
- 01 Mar 2011, 01:16
- Forum: customMaps Map Submission
- Topic: melee_checkers_ancient_v10
- Replies: 15
- Views: 6860
Re: melee_checkers_ancient_v1
heh. funny. this map could have a billion different themes. i have to ask egonny one thing though. did you intentionally make it easy to get caught on the sides of the checkerboard squares while jumping? If not I think it would be a lot less irritating to just player clip them to be the same level ...
- 01 Mar 2011, 11:45
- Forum: General Discussion
- Topic: If you could give Obama a Tf2 hat, which would it be and why
- Replies: 24
- Views: 7516
- 25 Feb 2011, 12:53
- Forum: customMaps Map Submission
- Topic: cp_original_a22b [on server]
- Replies: 9
- Views: 6330
Re: cp_original_a17
I'm not saying it doesn't fit with TF2, all I'm saying that it doesn't fit with TF2's normal textures (the ground for example). I actually like the oriental theme, because almost nobody else has done it before, but if you choose that theme, you got to stick to that theme (spytech doesn't really fit ...
- 24 Feb 2011, 12:11
- Forum: customMaps Map Submission
- Topic: cp_original_a22b [on server]
- Replies: 9
- Views: 6330
Re: cp_original_a17
Somehow it just doesn't quite... fit in the TF2 theme. I don't know exactly why... The custom content is great (really, really great), but it just doesn't fit with the normal TF2 textures. Also, try to add paint brushes to the panda bear (I haven't seen it in-game yet though, so it might look better...
- 23 Feb 2011, 09:19
- Forum: Team Fortress 2 General Discussion
- Topic: I just got the BEST idea for a medieval mode ctf
- Replies: 19
- Views: 9451
Re: I just got the BEST idea for a medieval mode ctf
But we already have capture the intelligence? Maybe an Escort The Princess mode would be fun though.
- 22 Feb 2011, 02:17
- Forum: General Discussion
- Topic: How to micspam effectively on TF2 servers without HLDJ
- Replies: 7
- Views: 2540
Re: How to micspam effectively on the cC TF2 servers
Sorry, but people kept asking me for it and you can still, you know, mute people if you don't like it.
If Cpt.Angry wants to delete this topic, he can.
If Cpt.Angry wants to delete this topic, he can.
- 22 Feb 2011, 12:25
- Forum: General Discussion
- Topic: How to micspam effectively on TF2 servers without HLDJ
- Replies: 7
- Views: 2540
How to micspam effectively on TF2 servers without HLDJ
A lot of people have been asking me, so here it is: 1. Download VAC and install it (you need to buy it or use the trial). 2. Configure one virtual audio line (I don't remember how exactly, but it should set up a standard one on install) 3. Go to your Windows config panel and go to your sound devices...
- 14 Feb 2011, 12:32
- Forum: Help Desk
- Topic: Inability to hear people on their mics/see sprays on TF2.
- Replies: 7
- Views: 4269
Re: Inability to hear people on their mics/see sprays on TF2
To fix sprays (quoted from another website): Put this in your autoexec.cfg file in Steam\steamapps\snateraar\team fortress 2\tf\cfg and set mp_decals to 1. mp_decals "200" // def. "200" # Count of Decals used for Multiplayer r_decal_cullsize "5" // def. "5" # ...
- 14 Feb 2011, 12:28
- Forum: Map/Model General Discussion
- Topic: Suggestion Map: cC Museum
- Replies: 2
- Views: 3785
Re: Suggestion Map: cC Museum
The idea definitely looks good, but can you maybe draw a layout of how it would look in bird-eye view and upload it? I think it would help a lot.
- 04 Feb 2011, 10:11
- Forum: Giggle's Minecraft Server
- Topic: Admin/Mod Commands and Basic User Commands[UPDATED][4/30/11]
- Replies: 18
- Views: 9564
- 13 Jan 2011, 12:15
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57362
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
That's awesome! How did you place the light/mist/whatever you call it? A custom transparent texture?
- 12 Jan 2011, 07:25
- Forum: Map/Model General Discussion
- Topic: The server crashed again? It should go to this map
- Replies: 15
- Views: 8495
Re: The server crashed again? It should go to this map
No map crashes anymore. Valve fixed it.LaN wrote:Koth_always crashes the map, if you make the crash map koth_always , Paradox?
Edit: Well, some do crash sometimes, but there is no assurance that it will crash every time you change the map.
- 11 Jan 2011, 12:42
- Forum: Map/Model General Discussion
- Topic: The server crashed again? It should go to this map
- Replies: 15
- Views: 8495
Re: The server crashed again? It should go to this map
Actually I thought Beetle did a pretty good job with that map. It's a change from 2Fort too. Might as well be a members map imo. I agree that it's a very good map, it's just that every time a map gets made the 'crash map', it becomes the map of hate because that map is overplayed (Thursday has prov...
- 11 Jan 2011, 10:29
- Forum: Map/Model General Discussion
- Topic: The server crashed again? It should go to this map
- Replies: 15
- Views: 8495
Re: The server crashed again? It should go to this map
I do agree that it's annoying going to the same map everytime the server crashes. Maybe there is some way to make it random?
- 11 Jan 2011, 10:27
- Forum: Map/Model General Discussion
- Topic: Thunderpants Model for LaN
- Replies: 18
- Views: 10222
Re: Thunderpants Model for LaN
The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll: It's a new model, I had to edit it, etc :? Just because I didn't use a model program to edit the .smd doesn't mean anything :isee: The model is just the same, so you ...
- 10 Jan 2011, 03:42
- Forum: Map/Model General Discussion
- Topic: Discuss Our Dorm Map Here
- Replies: 50
- Views: 20337
Re: Discuss Our Dorm Map Here
great now i'm confuzzled first, egonny, you haven't answered my question on whether it's a good material or not, second, should i use a realistic looking texture, or just find some default tf2 texture? which is more realistic, tf2 or hl2? Do you know why I said no hl2 stuff? I'm confuzzled now too ...
- 10 Jan 2011, 10:35
- Forum: Map/Model General Discussion
- Topic: Discuss Our Dorm Map Here
- Replies: 50
- Views: 20337
Re: Discuss Our Dorm Map Here
Use custom textures.
Hint: Link.
Almost all TF2, HL2, ... textures weren't made for dorm rooms, hotel rooms,...
Hint: Link.
Almost all TF2, HL2, ... textures weren't made for dorm rooms, hotel rooms,...
- 10 Jan 2011, 10:29
- Forum: Map/Model General Discussion
- Topic: The server crashed again? It should go to this map
- Replies: 15
- Views: 8495
- 10 Jan 2011, 10:29
- Forum: Map/Model General Discussion
- Topic: Thunderpants Model for LaN
- Replies: 18
- Views: 10222
Re: Thunderpants Model for LaN
Nice filename .
- 09 Jan 2011, 03:19
- Forum: Map/Model General Discussion
- Topic: Thunderpants Model for LaN
- Replies: 18
- Views: 10222
Re: Thunderpants Model for LaN
Gorgeous! Submit it to Valve, now!
- 09 Jan 2011, 03:19
- Forum: Map/Model General Discussion
- Topic: CP_Original = updated to A6 Jan 20
- Replies: 17
- Views: 8646
Re: CP_Original (working title) - need feed back PLEASE
Screenshots? Sorry, I'm lazy.
- 09 Jan 2011, 03:16
- Forum: Team Fortress 2 General Discussion
- Topic: Killicons fix!
- Replies: 2
- Views: 3267
Re: Killicons fix!
They got fixed officially BTW.
- 06 Jan 2011, 04:56
- Forum: customMaps Map Submission
- Topic: arena_trainstation_b1 [on server]
- Replies: 15
- Views: 5041
Re: arena_trainstation_b1
Protip: don't use models or textures from other games in a TF2 map.
It doesn't fit in a TF2 map and saves you trouble.
It doesn't fit in a TF2 map and saves you trouble.
- 05 Jan 2011, 04:30
- Forum: Team Fortress 2 General Discussion
- Topic: Killicons fix!
- Replies: 2
- Views: 3267
Killicons fix!
The community killicon fix. It will get added officially by the end of January (but probably later), but if you can't wait, download it now! http://dl.dropbox.com/u/900111/killiconsthumb.jpg http://tf2.benbur.net/Mods/Other/ImprovedIcons/minipromo.png http://tf2.benbur.net/Mods/Other/MissingIcons/mi...
- 05 Jan 2011, 04:27
- Forum: Team Fortress 2 General Discussion
- Topic: Crazy for hats, I say!
- Replies: 4
- Views: 3531
Re: Crazy for hats, I say!
The crate was posted on Facepunch, where a bunch of trolls decided to bid on it.
And yes, high tier unusuals get sold for hundreds on dollars.
Team Fortress 2 is big bsns.
(Woops, old topic)
And yes, high tier unusuals get sold for hundreds on dollars.
Team Fortress 2 is big bsns.
(Woops, old topic)
- 04 Jan 2011, 04:10
- Forum: Map/Model General Discussion
- Topic: Discuss Our Dorm Map Here
- Replies: 50
- Views: 20337
Re: Discuss Our Dorm Map Here
I see that you have learned from the disaster that was cc_hotel? The rules sound a lot better, so I'm gonna start making a room today :D. I'm making a Minecraft themed room, so don't you guys copy me http://www.facepunch.com/fp/emoot/ninja.gif . Also Beetle, is there no way I could add custom sound...
- 04 Jan 2011, 04:09
- Forum: Map/Model General Discussion
- Topic: Ideas for melee_checkers_v6
- Replies: 44
- Views: 19035
Re: Ideas for melee_checkers_v6
Sure, all ideas are welcome!the asylum wrote:As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interested.
- 04 Jan 2011, 04:08
- Forum: Map/Model General Discussion
- Topic: Discuss Our Dorm Map Here
- Replies: 50
- Views: 20337
Re: Discuss Our Dorm Map Here
I see that you have learned from the disaster that was cc_hotel? The rules sound a lot better, so I'm gonna start making a room today :D. I'm making a Minecraft themed room, so don't you guys copy me http://www.facepunch.com/fp/emoot/ninja.gif . Also Beetle, is there no way I could add custom sounds...