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The Elder Scrolls V: Skyrim

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Fireproof
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The Elder Scrolls V: Skyrim

Unread post by Fireproof »

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Time for a no reply game thread! Giant update today at the elder scrolls website including the new downloadable trailer, screenshots, concept art, wallpapers, news, pre-order info, and more. I don't know about you guys, but I hope I get hit by a car and awake from my coma on 11-10-11.


Elder Scrolls Website:
http://www.elderscrolls.com

Original Teaser:
Game Informer's awesome hub:
http://www.gameinformer.com/p/esv.aspx

Bethesda's Blog:
http://bethblog.com/

Name your baby contest:
http://bethblog.com/index.php/2011/02/1 ... n-engines/

Skyrim Theme:
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Re: The Elder Scrolls V: Skyrim

Unread post by BAMF »

looks rad, I hope it's more like Morrowind then Oblivion though, Morrowind was just a better game.
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Re: The Elder Scrolls V: Skyrim

Unread post by Tampashrew »

BAMF wrote:looks rad, I hope it's more like Morrowind then Oblivion though, Morrowind was just a better game.
Fast travel eliminated the feeling of actually being your character by traveling from city to city by giant flea thing, horse, or walking. Oblivion had fast travel, Morrowind didn't.

Anyway, I hear they're going to be using a new engine? I loved the engine the way it was, but if they can improve upon that, I'm all for it.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

Oblivion was much more accessible than Morrowind, as much as I loved the atmosphere of the latter. Also, Morrowind could be easily broken if you know what you're doing with alchemy and if you know where to find the daedric dai-katana at level 1.

Still, Skyrim seems to being doing a lot more than oblivion in terms of...well everything. Combat is deeper, environments more varied, and the characters a supposedly going to be moving further from the uncanny valley.

Also is it just me, or are they getting some ideas from mods? Dual wielding has attempted before in oblivion, but never fully realized. And the neck slice in the full trailer seems to be taken from a popular Oblivion mod called Deadly Refles, which also features things like mounted combat and decapitations.

Not that there's anything wrong with using ideas from mod communities. It was done in New Vegas; the weapon mods were originally from a mod of Fallout 3. If anything, it should give us reason to hope that we can start lopping the heads off of some unsuspecting Nords in Skyrim.
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Re: The Elder Scrolls V: Skyrim

Unread post by BAMF »

Let's not talk about Oblivion vs Morrowind, alright? The argument about which is better could fill up a thread of its own.

Something that I dig about Skyrim is how they changed the leveling to be more similar to Fallout's. Although that' not perfect, it's a huge step up from Oblivions.
Last edited by BAMF on 24 Feb 2011, 11:11, edited 1 time in total.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

BAMF wrote:Let's not talk about Oblivion vs Skyrim, alright? The argument about which is better could fill up a thread of its own.

Something that I dig about Skyrim is how they changed the leveling to be more similar to Fallout's. Although that' not perfect, it's a huge step up from Oblivions.
I love how you immediately contradict your last paragraph.

Unless you ment Morrowind vs Oblivion.
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Re: The Elder Scrolls V: Skyrim

Unread post by BAMF »

MrKerplunkers wrote:
BAMF wrote:Let's not talk about Oblivion vs Skyrim, alright? The argument about which is better could fill up a thread of its own.

Something that I dig about Skyrim is how they changed the leveling to be more similar to Fallout's. Although that' not perfect, it's a huge step up from Oblivions.
I love how you immediately contradict your last paragraph.

Unless you ment Morrowind vs Oblivion.
I did, my bad.
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Re: The Elder Scrolls V: Skyrim

Unread post by Fireproof »

The thing I didn't like about oblivion was the amount of care you had to take when leveling. Unless you're getting +5/+5/+5 or +5/+5/+1 (luck) then your leaving points on the table. In fact it was better to base your major skills off of a well balanced mix of things you never use rather than your playstyle. This is frustrating me during my current playthrough because I don't have the patience for it. I'm glad they are changing it.

Also I picked up a book in oblivion the other day called "children of the sky". It's about skyrim and might gives clues just like the pocket guide to tamriel...
"Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them.

The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.

The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them."
I found the part I bolded particularly interesting, maybe there will be a a teleport shout similar to the cut teleport plasmid from bioshock. I'll keep my eye out for more skyrim books in oblivion.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

Wasn't that book stupidly expensive? If it dropped hints of the squeal 5 years before it comes out, then I guess that would explain it.

Also the considering the nature of Skyrim, you may wanna search for dragons and the dragonborn and the like in your book search. I'd look myself, but my oblivion disk just isn't agreeing with me.
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Re: The Elder Scrolls V: Skyrim

Unread post by Crimson Spy »

I'm waiting to see if the game will use Steamworks on retail before I pre-order, because I like Steam's benefits, however I also want the game map included with retail boxed pre-orders....
Anyways.

I too hope Skyrim is more like Morrowind, only atmosphere wise though, the combat was shit in Morrowind. In Oblivion, you barely got rewarded for exploring, in Morrowind, there was so much to see and do. I'm also hoping that leveling will be more akin to Falllout 3, so I don't get fucked over when I'm level 30, and I'm still as powerless as when I was level 2, thanks to scaled enemies. Those are my two cents.
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Re: The Elder Scrolls V: Skyrim

Unread post by A Common Sandvich »

I've never played an Elder Scrolls game, but maybe by the time this comes out my machine can actually RUN the damn thing...

It looks good though, I like RPGs.
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Re: The Elder Scrolls V: Skyrim

Unread post by Crimson Spy »

A Common Sandvich wrote:I've never played an Elder Scrolls game, but maybe by the time this comes out my machine can actually RUN the damn thing...

It looks good though, I like RPGs.
If you like open ended games where you can do whatever you want, you'd like Elder Scrolls games.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

Bump'd for release. Post about your kool karacters, kidz.
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Re: The Elder Scrolls V: Skyrim

Unread post by BAMF »

I'm a big redguard warrior with a beard and all I haven't done any of the mainquest since
the dragonfight in whiterun
. Good times so far.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

BAMF wrote:I'm a big redguard warrior with a beard and all I haven't done any of the mainquest since
the dragonfight in whiterun
. Good times so far.
I think thats the first legitimate use of the spoiler tag in the history of this forum.
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Re: The Elder Scrolls V: Skyrim

Unread post by Celtic »

I've been playing this constantly.
Love dis.

Dark elf hurr.
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Re: The Elder Scrolls V: Skyrim

Unread post by krubby »

Fireproof wrote:I hope I get hit by a car
Finally something you and giggles can agree on!
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Re: The Elder Scrolls V: Skyrim

Unread post by Tampashrew »

Nord with Imperial Gear from the beginning and Blades gear with a Whiterun helmet torwards the end.
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Re: The Elder Scrolls V: Skyrim

Unread post by Celtic »

I really like the final blow kill animations.
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Re: The Elder Scrolls V: Skyrim

Unread post by BAMF »

has anybody joined any guilds or whatever the fuck? I joined the companions because
I love being a werewolf
just a heads up I will actually be using the spoiler tags for real spoilers. I think it'd be nice if everyone else did the same, especially since I haven't had time to play too much of this fine game!
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Re: The Elder Scrolls V: Skyrim

Unread post by Egonny »

Just started playing the game, as always Bethesda has missed a lot of bugs:
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Re: The Elder Scrolls V: Skyrim

Unread post by Anonyma »

The new spells system feels a bit lacking, mods will probably fix that.

And I hope we fight the thalmor during the next DLC/installment

bloody high elf nazis...
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Re: The Elder Scrolls V: Skyrim

Unread post by Beetle »

i like the spells. i also like how they (seemingly) got rid of the lockpicking spell among a few other pointless/fun-ruining ones.
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Re: The Elder Scrolls V: Skyrim

Unread post by Anonyma »

True, but I personally enjoyed spellmaking from the previous titles.

and I've noticed that there are very, very, few destruction spells. just a single spell for fire, ice, and lighting per each mastery level.

I hope midas magic makes a comeback for skyrim and produces tornados, otherworldly death streams, meteor attacks, and magic missles, to name a few spells.
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Re: The Elder Scrolls V: Skyrim

Unread post by Tampashrew »

There never were many destruction spells to begin with. All the ones in oblivion have reappeared as far as I know and there's even more in Skyrim like Blizzard. I don't recall seeing blizzard in oblivion.
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Re: The Elder Scrolls V: Skyrim

Unread post by Beetle »

did they get rid of telekinesis? It was pointless but fun.
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Re: The Elder Scrolls V: Skyrim

Unread post by MrKerplunkers »

Beetle wrote:did they get rid of telekinesis? It was pointless but fun.
It's back in this game, just at much higher levels. It's an adept alteration spell (I think) and you can take items and throw them at people for fun with an actual point.
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Re: The Elder Scrolls V: Skyrim

Unread post by EveOfTheApocalypse »

i played this so much that my ps3 broke.
welp.
thats what i get for having a terrible PC that can barely run any new games even on the lowest settings.
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Re: The Elder Scrolls V: Skyrim

Unread post by PhrozenFlame »

https://wwws.whitehouse.gov/petitions#! ... s/YmY1bLQ5

If people like Batman, Alduin, Mudcra B, and Jimi Hendrix don't want you to play this game, you shouldn't.

Also, I have to wonder who signed under the name "The lusty Argonian maid".
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Re: The Elder Scrolls V: Skyrim

Unread post by Celtic »

Alduin's just butthurt because I fucked him up pretty bad.
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