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Streets A2

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the asylum
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Joined: 10 May 2010, 03:39
Steam ID: STEAM_0:0:17799965

Streets A2

Unread post by the asylum »

Conduit 2 is so close to being released and looking so good it takes a conscious effort to not piss my pants

So to help satiate my Conduit hunger, I've remade its most popular multiplayer level, Streets, in both its Team Deathmatch and Capture the ASE functions.
ctf_streets_a10000.jpg
ctf_streets_a10003.jpg
Of course I've added some additional cover, because unlike the Conduit, TF2 can get very spammy very quickly. And, just like traditional CTF multiplayer maps, if your intel is dropped, it'll stay there until the enemy picks it up again, or it'll return to your base if you run over it.
streets_a1.rar
(2.4 MiB) Downloaded 299 times
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the asylum
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Joined: 10 May 2010, 03:39
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Re: Streets A2

Unread post by the asylum »

Streets A2: http://www.gamebanana.com/maps/153249

For whenever captainangry returns to us
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the asylum
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Re: Streets A2

Unread post by the asylum »

just played a1 again and I'm reminded how badly it needed an update

anytime, captain. anytime.
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FlaminSarge
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Re: Streets A2

Unread post by FlaminSarge »

The maps were on the funS but the mapcycle wasn't updated. A2 has now replaced A1 on the mapcycle.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
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