Conduit 2 is so close to being released and looking so good it takes a conscious effort to not piss my pants
So to help satiate my Conduit hunger, I've remade its most popular multiplayer level, Streets, in both its Team Deathmatch and Capture the ASE functions.
Of course I've added some additional cover, because unlike the Conduit, TF2 can get very spammy very quickly. And, just like traditional CTF multiplayer maps, if your intel is dropped, it'll stay there until the enemy picks it up again, or it'll return to your base if you run over it.
Streets A2
- the asylum
- Posts: 186
- Joined: 10 May 2010, 03:39
- Steam ID: STEAM_0:0:17799965
- the asylum
- Posts: 186
- Joined: 10 May 2010, 03:39
- Steam ID: STEAM_0:0:17799965
Re: Streets A2
just played a1 again and I'm reminded how badly it needed an update
anytime, captain. anytime.
anytime, captain. anytime.
- FlaminSarge
- •cC• Member
- Posts: 424
- Joined: 08 Aug 2009, 12:30
- Steam ID: STEAM_0:1:19100391
- Contact:
Re: Streets A2
The maps were on the funS but the mapcycle wasn't updated. A2 has now replaced A1 on the mapcycle.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.