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calculatedChaos Gaming • Streets A2
Page 1 of 1

Streets A2

Posted: 12 Jan 2011, 11:27
by the asylum
Conduit 2 is so close to being released and looking so good it takes a conscious effort to not piss my pants

So to help satiate my Conduit hunger, I've remade its most popular multiplayer level, Streets, in both its Team Deathmatch and Capture the ASE functions.
ctf_streets_a10000.jpg
ctf_streets_a10003.jpg
Of course I've added some additional cover, because unlike the Conduit, TF2 can get very spammy very quickly. And, just like traditional CTF multiplayer maps, if your intel is dropped, it'll stay there until the enemy picks it up again, or it'll return to your base if you run over it.
streets_a1.rar
(2.4 MiB) Downloaded 267 times

Re: Streets A2

Posted: 01 Aug 2011, 07:55
by the asylum
Streets A2: http://www.gamebanana.com/maps/153249

For whenever captainangry returns to us

Re: Streets A2

Posted: 07 Jan 2012, 09:35
by the asylum
just played a1 again and I'm reminded how badly it needed an update

anytime, captain. anytime.

Re: Streets A2

Posted: 03 Feb 2012, 03:04
by FlaminSarge
The maps were on the funS but the mapcycle wasn't updated. A2 has now replaced A1 on the mapcycle.