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calculatedChaos Gaming • Ideas for melee_checkers_v6 - Page 2
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Re: Ideas for melee_checkers_v6

Posted: 07 Aug 2011, 05:08
by Beetle
A Common Sandvich wrote:
Beetle wrote:
Egonny wrote:Yeah, but that would mean that only one of 10-20 people can actually move at a time, which would be boring for other people.
I also had the idea of assigning one person as the "king" piece every round, and you have to defend him, but that'd be a giant clusterfuck and if an idiot is the king you'd be dead in a matter of seconds.
In a way, you have to throw boring out the window. breakfloor is entertaining to most of them, so you really can't say they would be bored as long as they understand.
Yeah, but most people also hate chamber. Maybe that's because it's a melee map, but I dunno
Things have must really changed since I last visited because, sure, there would be ppl whining that they hate chamber, but that was because it was being voted for. So enough people liked it....the majority even.

Re: Ideas for melee_checkers_v6

Posted: 15 Aug 2011, 11:44
by Tampashrew
Add bears with chainsaws, that'd fix the boring problem. Always does.

Re: Ideas for melee_checkers_v6

Posted: 15 Aug 2011, 04:19
by LaN
Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Hm....

Trains passing through the map would be fun.

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 02:37
by Frankyh
Whatever you plan to do, you can deactivate the new melee weapon as well, so you can see what they do.

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 09:10
by Beetle
LaN wrote:
Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Hm....

Trains passing through the map would be fun.
chainsawwindmill (or some combination). ever heard of that map?

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 11:22
by LaN
Beetle wrote:
LaN wrote:
Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Hm....

Trains passing through the map would be fun.
chainsawwindmill (or some combination). ever heard of that map?
I remember an arena map with saws and falling logs.

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 01:17
by Beetle
LaN wrote:
Beetle wrote:
LaN wrote:
Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Hm....

Trains passing through the map would be fun.
chainsawwindmill (or some combination). ever heard of that map?
I remember an arena map with saws and falling logs.

Nah, it was KOTH. It was a huge windmill, and on each blade was a full-sized train. Then on the front of the train was a sawblade. and it spun.

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 08:09
by LaN
Beetle wrote:
LaN wrote:
Beetle wrote:
LaN wrote:
Tampashrew wrote:Add bears with chainsaws, that'd fix the boring problem. Always does.
Hm....

Trains passing through the map would be fun.
chainsawwindmill (or some combination). ever heard of that map?
I remember an arena map with saws and falling logs.

Nah, it was KOTH. It was a huge windmill, and on each blade was a full-sized train. Then on the front of the train was a sawblade. and it spun.
sounds fun

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 10:10
by Optimus Prime Rib
Frankyh wrote:Whatever you plan to do, you can deactivate the new melee weapon as well, so you can see what they do.
How do? You help me.

Re: Ideas for melee_checkers_v6

Posted: 16 Aug 2011, 10:57
by Haunwulf
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That is all,I would fix the problem above but I find it more hilarious this way

Re: Ideas for melee_checkers_v6

Posted: 04 Sep 2011, 03:05
by yuki
LaN wrote:
Also someone should remake breakfloor. So much untapped potential.
the miniscule potential that came from the idea of breakfloor has been spent on tons of ccrappy iterations that just made it worse and worse.

Re: Ideas for melee_checkers_v6

Posted: 04 Sep 2011, 04:08
by Celtic
Please include a map delete button.

I don't care how old this topic is, someone else bumped it.

Re: Ideas for melee_checkers_v6

Posted: 08 Sep 2011, 06:38
by krubby
remove the targe/screen. it just makes demo OP. also get rid of atomizer, makes scouts really cheap with gs. even though you can turn off gs, most people don't.

Re: Ideas for melee_checkers_v6

Posted: 08 Sep 2011, 08:10
by LaN
krubby wrote:also get rid of atomizer, makes scouts really cheap with gs. even though you can turn off gs, most people don't.
Why remove something because the majority is too lazy to toggle it off?

(although when G.S. resets without letting you know is annoying)

Re: Ideas for melee_checkers_v6

Posted: 09 Sep 2011, 12:55
by Egonny
I don't really care about the map anymore, some other guy made melee_checkers_ancient and since FlaminSarge finds one version of checkers enough, I won't continue this one. So anyone thinking "hurr this map sucks delete it", can just contact gtgsatellite.