http://www.fpsbanana.com/maps/140156
An arena-style melee-only map, involving a giant floating cube of water, with a small base inside. The control point is inside a water-free room at the very center of the stage. The room can be accessed from either side, as well as through an opening in the top.
Screenshots:
melee_cube [on server]
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- PhrozenFlame
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Re: melee_cube
Does it break anything , because I swear Chambers turns of crits until the server resets.
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Re: melee_cube
I'm confident this map doesn't break anything, plus, I actually did the "Melee-Only" thing right for once. (In that there are, in fact, no projectile weapons)LaN wrote:Does it break anything , because I swear Chambers turns of crits until the server resets.
- FlaminSarge
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Re: melee_cube
Either captain or the cfg for chambers makes tf_weapon_criticals 0 (some cvar), and no map resets it to 1, so... it would have to be in the config for the map in order to break crits.LaN wrote:Does it break anything , because I swear Chambers turns of crits until the server resets.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- Beetle
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Re: melee_cube
FlaminSarge wrote:Either captain or the cfg for chambers makes tf_weapon_criticals 0 (some cvar), and no map resets it to 1, so... it would have to be in the config for the map in order to break crits.LaN wrote:Does it break anything , because I swear Chambers turns of crits until the server resets.
I think all cpt would have to do is add that cvar with "1" to any map cfg that is played frequently so the next time its played it would just turn it back on, no harm done if its already on.
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- FlaminSarge
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Re: melee_cube
Yeah, basically that's all that needs to happen.Beetle wrote:FlaminSarge wrote:Either captain or the cfg for chambers makes tf_weapon_criticals 0 (some cvar), and no map resets it to 1, so... it would have to be in the config for the map in order to break crits.LaN wrote:Does it break anything , because I swear Chambers turns of crits until the server resets.
I think all cpt would have to do is add that cvar with "1" to any map cfg that is played frequently so the next time its played it would just turn it back on, no harm done if its already on.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.