I've remade the melee system so that your weapons only disappear when the round starts (not the 5 seconds before the round starts), and made an invisible wall that disappears when the round starts (making pre-round shooting impossible.)
Items that aren't harmful are allowed (Sandvich, Dalokoh's Bar, Crit-a-Cola and Bonk! Energy Drink.)
If there are more requests for some edits to the map, post them here.
Credit goes ,of course, to the original maker of this map (whose name I don't know >.<)
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Changelog:
v5
- Changed time for cp to activate from 5 minutes to 1
- Banned the Charging Targe, SMG (woops), and the new non-melee weapons (if someone knows how to ban the Powerjack, CONTACT ME)
- Changed the skybox
- Added cubemaps
- Made the fall area bigger
- Added a control point
- Removed the big medikit in the middle, put 4 small medikits at the corners instead
- Updated the melee system for the new Engineer update
- Added jumppads
- Added map description