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Pirates, Vikings, and Knights II

Posted: 16 Jun 2010, 12:39
by Joe's Crab Shack
How come more people here don't play it?

It's still in it's Beta phase and it's a great game.

Re: Pirates, Vikings, and Knights II

Posted: 16 Jun 2010, 03:30
by PhrozenFlame
Joes_crab_shack wrote:How come more people here don't play it?

It's still in it's Beta phase and it's a great game.
If it was Pirates, Vikings, Knights, and Ninjas II, I would totally play it.

Re: Pirates, Vikings, and Knights II

Posted: 16 Jun 2010, 04:30
by tomm
id be hooked if it was just ninjas II but i think ill wait for starwars the old republic

Re: Pirates, Vikings, and Knights II

Posted: 18 Jun 2010, 09:48
by Beetle
Captain Brownbeard wrote:How come more people here don't play it?

It's still in it's Beta phase and it's a great game.
its been in beta for years

Re: Pirates, Vikings, and Knights II

Posted: 18 Jun 2010, 08:43
by VillageSavant
I got it when it was released in steam in february, but it kinda got old quick for me. It is a cool game for being free, and I play fromt time to time. But alot of my time on there was running into invisible walls and such wich grew tiresome. But I'll check it out again to see if it has improved since then.

Re: Pirates, Vikings, and Knights II

Posted: 18 Jun 2010, 11:57
by Joe's Crab Shack
VillageSavant wrote:I got it when it was released in steam in february, but it kinda got old quick for me. It is a cool game for being free, and I play fromt time to time. But alot of my time on there was running into invisible walls and such wich grew tiresome. But I'll check it out again to see if it has improved since then.
They're released updates since then, i havent had any trouble with invisible walls and the like. It seems to be making decent progress for a free user-made game/mod.

Re: Pirates, Vikings, and Knights II

Posted: 19 Jun 2010, 08:30
by AgeNt_
something about a fps with melee weapons doesnt click to me. i mean, the hit detection is WAY off.

Re: Pirates, Vikings, and Knights II

Posted: 19 Jun 2010, 01:42
by PhrozenFlame
AgeNt_ wrote:something about a fps with melee weapons doesnt click to me.
That's pretty contradictory since you play TF2.

Re: Pirates, Vikings, and Knights II

Posted: 19 Jun 2010, 04:18
by TheBlindKhezu
i liked the game and did try it out i will still play the game even though it was an odd game

Re: Pirates, Vikings, and Knights II

Posted: 19 Jun 2010, 09:42
by AgeNt_
PhrozenFlame wrote:
AgeNt_ wrote:something about a fps with melee weapons doesnt click to me.
That's pretty contradictory since you play TF2.
lol i never try and melee in tf2 since i can hear me hitting people and nothing happening. i hate it.

Re: Pirates, Vikings, and Knights II

Posted: 20 Jun 2010, 01:55
by Joe's Crab Shack
AgeNt_ wrote:something about a fps with melee weapons doesnt click to me. i mean, the hit detection is WAY off.
Its not bad, just a lot of circling and countering, i actually like it. Plus theres ranged and other types of attacks, even if the Archers are absurdly overpowered, i think it does a good job with the close quarters combat.

Re: Pirates, Vikings, and Knights II

Posted: 20 Jun 2010, 08:33
by Tampashrew
I really agree with adding ninjas. I would play it more with ninjas. Gets really boring when you know the entire gaming community of it by name, Steve, Ted, and Brownbeard. I personally like Age Of Chivalry a lot better.