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Pirates, Vikings, and Knights II

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Joe's Crab Shack
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Pirates, Vikings, and Knights II

Unread post by Joe's Crab Shack »

How come more people here don't play it?

It's still in it's Beta phase and it's a great game.
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Re: Pirates, Vikings, and Knights II

Unread post by PhrozenFlame »

Joes_crab_shack wrote:How come more people here don't play it?

It's still in it's Beta phase and it's a great game.
If it was Pirates, Vikings, Knights, and Ninjas II, I would totally play it.
Life is whatever.
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Re: Pirates, Vikings, and Knights II

Unread post by tomm »

id be hooked if it was just ninjas II but i think ill wait for starwars the old republic
so one day, i was on the server and i was trying to build a senty with tgame. i counted down "3,2,1,"then BAM. SERVER CRASH. then some pacman.

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Re: Pirates, Vikings, and Knights II

Unread post by Beetle »

Captain Brownbeard wrote:How come more people here don't play it?

It's still in it's Beta phase and it's a great game.
its been in beta for years
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Re: Pirates, Vikings, and Knights II

Unread post by VillageSavant »

I got it when it was released in steam in february, but it kinda got old quick for me. It is a cool game for being free, and I play fromt time to time. But alot of my time on there was running into invisible walls and such wich grew tiresome. But I'll check it out again to see if it has improved since then.
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Joe's Crab Shack
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Re: Pirates, Vikings, and Knights II

Unread post by Joe's Crab Shack »

VillageSavant wrote:I got it when it was released in steam in february, but it kinda got old quick for me. It is a cool game for being free, and I play fromt time to time. But alot of my time on there was running into invisible walls and such wich grew tiresome. But I'll check it out again to see if it has improved since then.
They're released updates since then, i havent had any trouble with invisible walls and the like. It seems to be making decent progress for a free user-made game/mod.
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Re: Pirates, Vikings, and Knights II

Unread post by AgeNt_ »

something about a fps with melee weapons doesnt click to me. i mean, the hit detection is WAY off.
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Re: Pirates, Vikings, and Knights II

Unread post by PhrozenFlame »

AgeNt_ wrote:something about a fps with melee weapons doesnt click to me.
That's pretty contradictory since you play TF2.
Life is whatever.
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Re: Pirates, Vikings, and Knights II

Unread post by TheBlindKhezu »

i liked the game and did try it out i will still play the game even though it was an odd game
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Re: Pirates, Vikings, and Knights II

Unread post by AgeNt_ »

PhrozenFlame wrote:
AgeNt_ wrote:something about a fps with melee weapons doesnt click to me.
That's pretty contradictory since you play TF2.
lol i never try and melee in tf2 since i can hear me hitting people and nothing happening. i hate it.
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Re: Pirates, Vikings, and Knights II

Unread post by Joe's Crab Shack »

AgeNt_ wrote:something about a fps with melee weapons doesnt click to me. i mean, the hit detection is WAY off.
Its not bad, just a lot of circling and countering, i actually like it. Plus theres ranged and other types of attacks, even if the Archers are absurdly overpowered, i think it does a good job with the close quarters combat.
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Re: Pirates, Vikings, and Knights II

Unread post by Tampashrew »

I really agree with adding ninjas. I would play it more with ninjas. Gets really boring when you know the entire gaming community of it by name, Steve, Ted, and Brownbeard. I personally like Age Of Chivalry a lot better.
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