Page 1 of 3
breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 09:32
by Tempest
So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 11:24
by Trilby
Don't make a new breakfloor
Thats all I can say
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 11:38
by LaN
Trilby wrote:Don't make a new breakfloor
Thats all I can say
Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?
And don't say overplayed. Melee checkers is more overplayed
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 12:01
by BAMF
First off, fix the pit. Second off, make all the blocks break after three minutes.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 03:04
by Trilby
LaN wrote:Trilby wrote:Don't make a new breakfloor
Thats all I can say
Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?
And don't say overplayed. Melee checkers is more overplayed
Pretty much
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 03:19
by PhrozenFlame
BAMF wrote:First off, fix the pit. Second off, make all the blocks break after three minutes.
Oh god, no unbreakable surfaces, either. This way the rounds go by much faster.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 03:25
by FlaminSarge
I got an idea that'll make people move their butts instead of camping: make the pit tele them to a separate deathmatch area. But possibly in waves, like, maybe a holding room before the DM area. It would make sense, since people would be more likely to actually try digging instead of camping.
Even better, break all the blocks after 3 minutes anyways, so they all go to the deathmatch area. Things end quickly from there on. Also, no stairs at the back, no side rails, since then they can escape the 3 min timer.
Makes sense, no?
There's gotta be some way to prevent people from just camping the DM area spawns though... Maybe a people launcher?
Classrush (all 1 class) mod, too.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 04:39
by LaN
Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 08:56
by FlaminSarge
LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
*Saws teleport above us* OHSHI--
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 16 May 2010, 09:57
by Trilby
FlaminSarge wrote:LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
*Saws teleport above us* OHSHI--
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
Flamin......I demand fisticuffs on cp_iron
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 17 May 2010, 08:26
by FlaminSarge
Trilby wrote: Flamin......I demand fisticuffs on cp_iron
This is normally where I go spy disguised as same-team heavy, with dead ringer, and backstab after fake dying. Then, Falcon Punch taunt (knife taunt with disguise kit makes him punch)
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 17 May 2010, 10:14
by Beetle
Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 04:51
by Tempest
If anyone here is good at using the Input/Output system in Hammer help me, that would be awesome.
I'm trying make it so after 3 minutes, a row of blocks get destroyed every 10 seconds or something like that, and also at the same time when the count down is started the ramp and side walk ways disappear. This is so when all the blocks are gone, you have to fight it out with the remaining enemies on the last, and more fragile set of blocks (The hazard textured ones).
I think I've named all the row blocks a different name, but I has no idea what to do to do this so halp plox.
Edit - Okay, I managed to get this working so now, after 3 minutes the first row of blocks breaks, then 15 seconds later, the next row breaks etc until everyone fights on the last layer. This will make rounds much, much faster and won't make the map drag on. I'm going to post screen shots of new parts of the map such as the saws, LAVA PITS and other stuff. Map should be done sometime this week.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 12:17
by Trilby
Beetle wrote:Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste.
Thanks to my effort we got most if not all break maps removed
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 01:14
by Tempest
Also I need help from people who are good at Photoshop. I need some posters and details such as a credit page done and looking nice, and I don't have the time to do it. If your good at Photoshop add me on Steam either with blazin_robo or
ultrachao@hotmail.co.uk. Then I can tell you what I need over Steam.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 02:54
by AgeNt_
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 03:09
by Tempest
Here are some screen shots of new additions to b7. Also AgeNt, was that really needed?
The light above the saws will be better quality in the actual map, I just did a quick light compile so the lights don't look as good.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 04:48
by Divine Fate
The one potential problem I see is that most of the time the fragile hazard layer is often destroyed first thing, leaving your final round just a drop all players to the bottom kinda thing.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 04:53
by Tempest
Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 06:18
by Trilby
Tempest wrote:Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
NOT ENOUUUUUUUGH
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 May 2010, 06:24
by Tempest
What do you mean not enough, its more than double the hp of the normal blocks. :|
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 19 May 2010, 10:10
by Trilby
Tempest wrote:What do you mean not enough, its more than double the hp of the normal blocks. :|
Dohohohoho Young one
Mini Gun Stats
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 50-54 108 500-540 (Crit: 1080)
Medium 5-30 27/54/81/108 50-300 (Crit: 540)
Long 5-10 27/54 50-100 (Crit: 270)
SO griefers can just shoot the hell out of them by standing next to ammo boxes
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 19 May 2010, 02:54
by LaN
I'm liking the idea of the blocks breaking after a while. But make sure the last block will eventually break too. 2 friends on each team can make the entire mach drag on.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 19 May 2010, 03:03
by Tempest
Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 19 May 2010, 08:16
by Trilby
Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
Never underestimate the usefulness of TF2 wiki
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 20 May 2010, 09:43
by LaN
Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
around 45 seconds. more than enough time to kill someone.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 23 May 2010, 12:57
by Trilby
LaN wrote:Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
around 45 seconds. more than enough time to kill someone.
<-- New favorite smiley
45 seconds seems bout right
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 28 May 2010, 04:56
by Toastyking
I was commissioned to use my not so great photosherpan skills to make a map logo
Ideas? Suggestions? My image editing abilities are awful?
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 28 May 2010, 09:03
by Trilby
Toastyking wrote:I was commissioned to use my not so great photosherpan skills to make a map logo
Ideas? Suggestions? My image editing abilities are awful?
Better than mine I have to use GIMP 2 to fuck about with images
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Posted: 18 Jun 2010, 01:36
by Toastyking
Metal now, looks better.