breakfloor_b7 Ideas+Bugs Also new map ideas here!
breakfloor_b7 Ideas+Bugs Also new map ideas here!
So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
- Trilby
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Don't make a new breakfloor
Thats all I can say
Thats all I can say
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?Trilby wrote:Don't make a new breakfloor
Thats all I can say
And don't say overplayed. Melee checkers is more overplayed
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
First off, fix the pit. Second off, make all the blocks break after three minutes.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Pretty muchLaN wrote:Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?Trilby wrote:Don't make a new breakfloor
Thats all I can say
And don't say overplayed. Melee checkers is more overplayed
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Oh god, no unbreakable surfaces, either. This way the rounds go by much faster.BAMF wrote:First off, fix the pit. Second off, make all the blocks break after three minutes.
Life is whatever.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
I got an idea that'll make people move their butts instead of camping: make the pit tele them to a separate deathmatch area. But possibly in waves, like, maybe a holding room before the DM area. It would make sense, since people would be more likely to actually try digging instead of camping.
Even better, break all the blocks after 3 minutes anyways, so they all go to the deathmatch area. Things end quickly from there on. Also, no stairs at the back, no side rails, since then they can escape the 3 min timer.
Makes sense, no?
There's gotta be some way to prevent people from just camping the DM area spawns though... Maybe a people launcher?
Classrush (all 1 class) mod, too.
Even better, break all the blocks after 3 minutes anyways, so they all go to the deathmatch area. Things end quickly from there on. Also, no stairs at the back, no side rails, since then they can escape the 3 min timer.
Makes sense, no?
There's gotta be some way to prevent people from just camping the DM area spawns though... Maybe a people launcher?
Classrush (all 1 class) mod, too.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
- FlaminSarge
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
*Saws teleport above us* OHSHI--LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Flamin......I demand fisticuffs on cp_ironFlaminSarge wrote:*Saws teleport above us* OHSHI--LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
This is normally where I go spy disguised as same-team heavy, with dead ringer, and backstab after fake dying. Then, Falcon Punch taunt (knife taunt with disguise kit makes him punch)Trilby wrote: Flamin......I demand fisticuffs on cp_iron
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste.Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
Click Here to go to my Mapping Blog.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
If anyone here is good at using the Input/Output system in Hammer help me, that would be awesome.
I'm trying make it so after 3 minutes, a row of blocks get destroyed every 10 seconds or something like that, and also at the same time when the count down is started the ramp and side walk ways disappear. This is so when all the blocks are gone, you have to fight it out with the remaining enemies on the last, and more fragile set of blocks (The hazard textured ones).
I think I've named all the row blocks a different name, but I has no idea what to do to do this so halp plox.
Edit - Okay, I managed to get this working so now, after 3 minutes the first row of blocks breaks, then 15 seconds later, the next row breaks etc until everyone fights on the last layer. This will make rounds much, much faster and won't make the map drag on. I'm going to post screen shots of new parts of the map such as the saws, LAVA PITS and other stuff. Map should be done sometime this week.
I'm trying make it so after 3 minutes, a row of blocks get destroyed every 10 seconds or something like that, and also at the same time when the count down is started the ramp and side walk ways disappear. This is so when all the blocks are gone, you have to fight it out with the remaining enemies on the last, and more fragile set of blocks (The hazard textured ones).
I think I've named all the row blocks a different name, but I has no idea what to do to do this so halp plox.
Edit - Okay, I managed to get this working so now, after 3 minutes the first row of blocks breaks, then 15 seconds later, the next row breaks etc until everyone fights on the last layer. This will make rounds much, much faster and won't make the map drag on. I'm going to post screen shots of new parts of the map such as the saws, LAVA PITS and other stuff. Map should be done sometime this week.
Last edited by Tempest on 18 May 2010, 01:32, edited 1 time in total.
- Trilby
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Thanks to my effort we got most if not all break maps removedBeetle wrote:I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste.Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).
Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Also I need help from people who are good at Photoshop. I need some posters and details such as a credit page done and looking nice, and I don't have the time to do it. If your good at Photoshop add me on Steam either with blazin_robo or ultrachao@hotmail.co.uk. Then I can tell you what I need over Steam.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Here are some screen shots of new additions to b7. Also AgeNt, was that really needed?
The light above the saws will be better quality in the actual map, I just did a quick light compile so the lights don't look as good.
The light above the saws will be better quality in the actual map, I just did a quick light compile so the lights don't look as good.
- Divine Fate
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
The one potential problem I see is that most of the time the fragile hazard layer is often destroyed first thing, leaving your final round just a drop all players to the bottom kinda thing.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
- Trilby
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
NOT ENOUUUUUUUGHTempest wrote:Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
What do you mean not enough, its more than double the hp of the normal blocks. :|
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Dohohohoho Young oneTempest wrote:What do you mean not enough, its more than double the hp of the normal blocks. :|
Mini Gun Stats
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 50-54 108 500-540 (Crit: 1080)
Medium 5-30 27/54/81/108 50-300 (Crit: 540)
Long 5-10 27/54 50-100 (Crit: 270)
SO griefers can just shoot the hell out of them by standing next to ammo boxes
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
I'm liking the idea of the blocks breaking after a while. But make sure the last block will eventually break too. 2 friends on each team can make the entire mach drag on.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Never underestimate the usefulness of TF2 wikiTempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
around 45 seconds. more than enough time to kill someone.Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
<-- New favorite smileyLaN wrote:around 45 seconds. more than enough time to kill someone.Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
45 seconds seems bout right
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
I was commissioned to use my not so great photosherpan skills to make a map logo
Ideas? Suggestions? My image editing abilities are awful?
Ideas? Suggestions? My image editing abilities are awful?
- Trilby
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Better than mine I have to use GIMP 2 to fuck about with imagesToastyking wrote:I was commissioned to use my not so great photosherpan skills to make a map logo
Ideas? Suggestions? My image editing abilities are awful?
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
- Toastyking
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Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!
Metal now, looks better.