[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
calculatedChaos Gaming • breakfloor_b7 Ideas+Bugs Also new map ideas here! - Page 3
Page 3 of 3

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 29 Jun 2010, 02:04
by LaN
I played on a breakfloor where there was an elevator for snipers and they could snipe from above

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 29 Jun 2010, 11:03
by BAMF
LaN wrote:I played on a breakfloor where there was an elevator for snipers and they could snipe from above
Image

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 30 Jun 2010, 04:48
by FlaminSarge
LaN wrote:I played on a breakfloor where there was an elevator for snipers and they could snipe from above
If we had that, then everyone would just go sniper, and we wouldn't get anywhere.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 01 Jul 2010, 11:28
by Trilby
FlaminSarge wrote:
LaN wrote:I played on a breakfloor where there was an elevator for snipers and they could snipe from above
If we had that, then everyone would just go sniper, and we wouldn't get anywhere.
No....just no

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 03 Jul 2010, 05:04
by FlaminSarge
Trilby wrote:
FlaminSarge wrote:
LaN wrote:I played on a breakfloor where there was an elevator for snipers and they could snipe from above
If we had that, then everyone would just go sniper, and we wouldn't get anywhere.
No....just no
Well they would D:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 03 Jul 2010, 10:36
by Trilby
FlaminSarge wrote:
Trilby wrote:
FlaminSarge wrote:
LaN wrote:I played on a breakfloor where there was an elevator for snipers and they could snipe from above
If we had that, then everyone would just go sniper, and we wouldn't get anywhere.
No....just no
Well they would D:
Go burn in a falming mexican burrito flamin

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 04 Jul 2010, 11:18
by FlaminSarge
Trilby wrote:Go burn in a falming mexican burrito flamin
What is this I don't even. LaN, are you mexican? I can't place your accent.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 05 Jul 2010, 12:11
by LaN
FlaminSarge wrote:
Trilby wrote:Go burn in a falming mexican burrito flamin
What is this I don't even. LaN, are you mexican? I can't place your accent.
Did you just confues trilby for me ?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 05 Jul 2010, 02:18
by Royalblue
HOW ABOUT

















A SPEED breakfloor, there are spikes at the ceiling. you need to break the floor underneath you to get to the arena area to avoid certain death. but its not that simple as to digging a hole down 20 stories of blocks. there are 2000 health blocks and UNBREAKABLE blocks amongst the average block, and quiet the number of them ( about 75% of the 20 or so stories).

In order to save some time. AND health your team needs to sacrifice players to be medics so survive the drops that your idiotic team of demos has made, and move as groups to not die by the sudden <inser death ceiling here> from wasting time.

At the bottom. the cap point and the battle grounds surrounding the point.

I got most of the next breakfloor done, you ppl come up with your "IMAGINAAAAAAAAAAAATTTTTTTTTTTIOOOOOOOOOONNNNNNSSSSS" to fill in the missing piece's to this map.

P.S the majority of the unique blocks will seperate blue from red on your way down the the -gasp- cap point.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 05 Jul 2010, 09:07
by FlaminSarge
No I did not LaN. But I remembered from Trilby's comment about Mexicans that I once thought you were Mexican because of your accent, and took the opportunity to ask you while I remembered. Still no answer, I see.

Speed breakfloor sounds good. Get heavies to move their butts.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 05 Jul 2010, 08:59
by LaN
I played Db_oilspill where the entire map slowly filled with deadly oil. Maybe the same thing as speed breakfloor. But this time you have to shoot up. So.... speed_breakceiling

also yes im mexican

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 05 Jul 2010, 11:47
by FlaminSarge
LaN wrote:I played Db_oilspill where the entire map slowly filled with deadly oil. Maybe the same thing as speed breakfloor. But this time you have to shoot up. So.... speed_breakceiling

also yes im mexican
Awesome, I guessed right.

DB_oilspill is a good map, but there was one Jesus spot that the oil didnt kill on. Anyways, OIL COMING DOWN FROM THE CEILING OH GOD BLAAH.

(Now you know how those tar pit mammoths feel)

Fun idea :awesome:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 06 Jul 2010, 12:05
by LaN
not from ceiling, I mean oil leaking from the pit, you have to dig up.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Posted: 06 Jul 2010, 08:08
by FlaminSarge
LaN wrote:not from ceiling, I mean oil leaking from the pit, you have to dig up.
I know, but oil leading from the ceiling would be scary. Especially if the map was dark. Add bats?