[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
calculatedChaos Gaming • Melee_checkers_v5 [on server] - Page 2
Page 2 of 2

Re: Melee_checkers_v4 [on server]

Posted: 03 Oct 2010, 12:49
by spleenter
Egonny wrote:The new v5 is out, is fixed for the Polycount update and has some graphical updates. Enjoy!
have you fixed the smg sniper bug?

Re: Melee_checkers_v4 [on server]

Posted: 03 Oct 2010, 01:09
by Egonny
spleenter wrote:
Egonny wrote:The new v5 is out, is fixed for the Polycount update and has some graphical updates. Enjoy!
have you fixed the smg sniper bug?
Of course.

Re: Melee_checkers_v5

Posted: 03 Oct 2010, 04:56
by the asylum
The powerjack shares the same entity name as the fire axe (tf_weapon_fireaxe), so there's no way to strip it individually.

You can (and serously should) ban the Sandman (tf_weapon_bat_wood)

Re: Melee_checkers_v5

Posted: 03 Oct 2010, 06:47
by LaN
You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.

Re: Melee_checkers_v5

Posted: 03 Oct 2010, 07:25
by PhrozenFlame
I say you don't fix the weapons at all, that way we have an actual reason to take the map off of the server other than it being poor in general.

Re: Melee_checkers_v5

Posted: 04 Oct 2010, 01:50
by the asylum
Come now. Checkers isn't that bad, now that it's got a CP to end the round.

.... now, Melee Bash. That shit has got to go.

Re: Melee_checkers_v5

Posted: 04 Oct 2010, 06:53
by LaN
Or someone can fix it and make it better

Re: Melee_checkers_v5

Posted: 04 Oct 2010, 03:00
by Egonny
LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Targing Targe, on the contrary, really was).

Re: Melee_checkers_v5 [on server]

Posted: 05 Oct 2010, 01:40
by FlaminSarge
Hm... the melee mode plugin should auto-activate on all melee maps if capn put it in the cfgs... btw that melee mode plugin got updated for polycount.
Also, Egonny, I think I can write a plugin that checks if the player attacks with the powerjack then forces them to taunt or something, and make it only activate on melee_checkers_v5...

Re: Melee_checkers_v5

Posted: 05 Oct 2010, 07:54
by spleenter
Egonny wrote:
LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Charging Targe, on the contrary, really was).
that means Royal and I cannot be bishop demomen anymore.

Re: Melee_checkers_v5

Posted: 05 Oct 2010, 10:10
by Trilby
spleenter wrote:
Egonny wrote:
LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Charging Targe, on the contrary, really was).
that means Royal and I cannot be bishop demomen anymore.
Good ridence, I was getting tired of Charge Tards interupting my wrench fight with twister

Re: Melee_checkers_v5 [on server]

Posted: 06 Oct 2010, 02:28
by LaN
Why all the hate on the powerjack.

Re: Melee_checkers_v5 [on server]

Posted: 08 Oct 2010, 10:06
by PhrozenFlame
Probably because it heals after kills and people don't like that.

Re: Melee_checkers_v5 [on server]

Posted: 08 Oct 2010, 04:54
by LaN
PhrozenFlame wrote:Probably because it heals after kills and people don't like that.
There are medpills on the map anyways

Re: Melee_checkers_v5 [on server]

Posted: 09 Oct 2010, 03:34
by Egonny
LaN wrote:Why all the hate on the powerjack.
Because with two hits, you're dead (unless you're a Heavy), and the Pyro got all his health back.