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Melee_BreakGridCheckers: Masterpiece or Abomination?

Discuss maps and model creation and ideas.
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Anonyma
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Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Anonyma »

a while back I had an idea, why not combine the three most popular maps on the funserver, and combine them into something more interesting? Just today, I passed this idea through to the server, they thought I was crazy!

Perhaps they were right, for I have created this monstrosity, which combines breakfloor, melee_checkers, and Arena_grid_walls into a single map!

you spawn on top of a nighttime melee_checkers, with a new addition: There are now four layers of breakable checkerfloor! I have also replaced the 2D skybox with Arena_grid_walls, and instead of being killed after falling into the floor, you are teleported to a corner of grid walls depending on where you were on the checkers arena, where many people will lose their lives amongst each other in this new arena, with nowhere to hide! after five minutes of the round starting, the control point in the center of Grid_walls is unlocked.

Download:
http://www.sendspace.com/file/0r0czn

Testing in singleplayer:
You may need a bot in order to actually spawn if you wish to test out the map alone.
Type: "sv_cheats 1" then "tf_bot_add" in console to spawn a bot to test the map out.

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EDIT: I forgot to mention, I made sure that the newest weapons are also prevented from being used. (No laser soldier rape!)
Last edited by Anonyma on 08 Aug 2011, 01:31, edited 3 times in total.
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Denzo
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Denzo »

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GreenPyro
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by GreenPyro »

looks fun! lets go play now!
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Optimus Prime Rib
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Optimus Prime Rib »

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Burnerman
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Burnerman »

oh godImage
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Zarik
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Zarik »

Burnerman wrote:oh god
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ITS NOT WORKING!!!
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Beetle
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Beetle »

fits the funserver perfectly. That is why you're getting all the negative pictures/comments.
Click Here to go to my Mapping Blog.
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Egonny
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Egonny »

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Original
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Original »

All you're checkers are belonging to Catimus Prime

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This would be worth money if you had it in writing
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Optimus Prime Rib
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Optimus Prime Rib »

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FlaminSarge
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by FlaminSarge »

I'd be tempted to replace meleecheckers and breakfloor with this. gridwalls does pretty well as its own map, though.

But man, the rage that'd come out of this map...

EDIT: I put this up on my test server, gonna see how it runs with VS Saxton Hale, etc.

Does it have a nav packed in, anonyma?
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
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Anonyma
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Anonyma »

I'm afraid it doesn't have a navigation mesh. I have never attempted to create one for my maps. I could make an attempt to add one. also, I will most certainly have to create updates for newer weapons if this map is actually played.
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Burnerman
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Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

Unread post by Burnerman »

Zarik wrote:
Burnerman wrote:oh god
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ITS NOT WORKING!!!
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mission acomplished
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