Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
thats all you do. ill take a look, but it might not be tonight.
edit: general's room added
edit edit: bishop's room is updated almost up to code, but i think you'll like it the way I have it now. no spy, but close.
edit: general's room added
edit edit: bishop's room is updated almost up to code, but i think you'll like it the way I have it now. no spy, but close.
Click Here to go to my Mapping Blog.
- Bishop
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Awesome, thanks a ton Beetle, I appreciate it.
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-
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Wow, thanks Beetle!
TgameP: THE WHIPPINGS WILL CONTINUE UNTIL MORALE IMPROVES
- FierySnake
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Here Mine
http://filesmelt.com/dl/FierySnake_Doom.vmf
Can you do a favor for me. I have no idea how to put custom images into my room. If you can, thank you very much.
http://filesmelt.com/dl/FierySnake_Doom.vmf
Can you do a favor for me. I have no idea how to put custom images into my room. If you can, thank you very much.
- Attachments
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- D.png (39.65 KiB) Viewed 8804 times
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- Space_Outlaws.jpg (49.88 KiB) Viewed 8804 times
HARD CARRY PLAYERS UNITE!!!
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
FierySnake wrote:Here Mine
http://filesmelt.com/dl/FierySnake_Doom.vmf
Can you do a favor for me. I have no idea how to put custom images into my room. If you can, thank you very much.
yep. you have several options.
1. pay me a refined to do it.
2. do it yourself.
3. get OMJ to do it.
edit: wait. did you do a room alreadY? i forgot.
Click Here to go to my Mapping Blog.
- t00bz
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
fiery
those have got to be the most retarded pictures i have ever seen.
those have got to be the most retarded pictures i have ever seen.
- FierySnake
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Says the guy who put up a retarted paint art in his hotel saying T00bz room.
HARD CARRY PLAYERS UNITE!!!
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
touche, t00bz. your textures are just as horrendous. haha, fiery got you.FierySnake wrote:Says the guy who put up a retarted paint art in his hotel saying T00bz room.
Click Here to go to my Mapping Blog.
- t00bz
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
yeah, the art in my hotel room is horrid now that i think of it.
and for feeling lousy and hypocritical
I shall leave this here tutorial for ya
http://www.gamebanana.com/tuts/5383
and for feeling lousy and hypocritical
I shall leave this here tutorial for ya
http://www.gamebanana.com/tuts/5383
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
he still has to learn how to make it a texture, and if he knows that he has to learn hammer anyway.t00bz wrote:yeah, the art in my hotel room is horrid now that i think of it.
and for feeling lousy and hypocritical
I shall leave this here tutorial for ya
http://www.gamebanana.com/tuts/5383
Click Here to go to my Mapping Blog.
- Bishop
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Holy SHIT Fiery! you fucking BURNT him! XD Niiiice. +5 brownie points.FierySnake wrote:Says the guy who put up a retarted paint art in his hotel saying T00bz room.
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- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
well...+4. he said "retarted"Bishop wrote:Holy SHIT Fiery! you fucking BURNT him! XD Niiiice. +5 brownie points.FierySnake wrote:Says the guy who put up a retarted paint art in his hotel saying T00bz room.
Click Here to go to my Mapping Blog.
- Bishop
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Hmm. Good point. And I'm a stickler when it comes to grammar... BROWNIE POINTS REVOKED.Beetle wrote:well...+4. he said "retarted"Bishop wrote:Holy SHIT Fiery! you fucking BURNT him! XD Niiiice. +5 brownie points.FierySnake wrote:Says the guy who put up a retarted paint art in his hotel saying T00bz room.
_____________________________________See you on the other side._____________________________________
__________________________________________
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- Bishop
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Beetle - sorry for this, but the new wallpaper is an eyesore @.@ Makes me look like fierysnake. "LOL COLORRZZZZ" so uh... Would you mind changing it one last time? You can put it back to the vertical lines you had before, at least it looked like normal wallpaper... Really sorry about this. I'll save up some metal and give it to you as repayment for your time. Thanks again.
_____________________________________See you on the other side._____________________________________
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- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Bishop wrote:Beetle - sorry for this, but the new wallpaper is an eyesore @.@ Makes me look like fierysnake. "LOL COLORRZZZZ" so uh... Would you mind changing it one last time? You can put it back to the vertical lines you had before, at least it looked like normal wallpaper... Really sorry about this. I'll save up some metal and give it to you as repayment for your time. Thanks again.
You know, people's tastes on the internet are so completely different it is impossible to be right.
I did that for the sake A) of sticking out, b) not like anyone else's.
Click Here to go to my Mapping Blog.
- Bishop
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Right, I understand. Go ahead and kick it back down a notch to the realistic one you had last time, please. Want some metal compensation?
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- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
I was wondering if anyone could make me a better instructions poster for the hide and seek mode. Mine is obviously crappy and was made in 5 seconds because I am not an artist.
Please?
Please?
Click Here to go to my Mapping Blog.
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
http://www.beetle.calculatedchaos.com/m ... orm_a9.rar
http://www.beetle.calculatedchaos.com/m ... orm_a9.rar
added a couple more rooms
started to alter the skybox to make it look more college-y
took out scared effects over players' heads
made the kill jail just do damage over time as killing everyone at once created lag spikes
added more ammo
fixed getting stuck in an endless loop of the secret room
added dm version for screwing around on
http://www.beetle.calculatedchaos.com/m ... orm_a9.rar
added a couple more rooms
started to alter the skybox to make it look more college-y
took out scared effects over players' heads
made the kill jail just do damage over time as killing everyone at once created lag spikes
added more ammo
fixed getting stuck in an endless loop of the secret room
added dm version for screwing around on
Click Here to go to my Mapping Blog.
- FlaminSarge
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Awesome.Beetle wrote:http://www.beetle.calculatedchaos.com/m ... orm_a9.rar
http://www.beetle.calculatedchaos.com/m ... orm_a9.rar
added a couple more rooms
started to alter the skybox to make it look more college-y
took out scared effects over players' heads
made the kill jail just do damage over time as killing everyone at once created lag spikes
added more ammo
fixed getting stuck in an endless loop of the secret room
added dm version for screwing around on
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
coming in a10:
-gonna try arena mode instead, so dead ppl can see where ppl are hiding and spleenter cannot admin abuse as much
-fixed rogue textures
-added more rooms
Gonna go and set a date for final rooms.
Any rooms turned in AFTER June 1st will not be accepted. I plan to have a final version shortly after. tell your friends
-gonna try arena mode instead, so dead ppl can see where ppl are hiding and spleenter cannot admin abuse as much
-fixed rogue textures
-added more rooms
Gonna go and set a date for final rooms.
Any rooms turned in AFTER June 1st will not be accepted. I plan to have a final version shortly after. tell your friends
Click Here to go to my Mapping Blog.
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Here's my room, beetle.
Edit:new room again which i have tested and bug checked.
Edit:new room again which i have tested and bug checked.
- Attachments
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- ccdorm_room_FLUDDGadd.rar
- (2.79 KiB) Downloaded 272 times
(insert witty comment here)
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
ok added
Click Here to go to my Mapping Blog.
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
http://forums.tf2maps.net/showthread.ph ... post228436
B1 released. changed to arena. the most important thing to remember with this version is teams only get scrambled after 3 wins in a row. i'll fix it when i figure out how. until then, throw up a bunch of votescrambles
B1 released. changed to arena. the most important thing to remember with this version is teams only get scrambled after 3 wins in a row. i'll fix it when i figure out how. until then, throw up a bunch of votescrambles
Click Here to go to my Mapping Blog.
- spleenter
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
The most important thing to remember about the funserver is that arena is broken and teams are never scrambled.Beetle wrote:http://forums.tf2maps.net/showthread.ph ... post228436
B1 released. changed to arena. the most important thing to remember with this version is teams only get scrambled after 3 wins in a row. i'll fix it when i figure out how. until then, throw up a bunch of votescrambles
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
well, cpt added a map config so the server would scramble, not the arena mode. lemme know how that goes.spleenter wrote:The most important thing to remember about the funserver is that arena is broken and teams are never scrambled.Beetle wrote:http://forums.tf2maps.net/showthread.ph ... post228436
B1 released. changed to arena. the most important thing to remember with this version is teams only get scrambled after 3 wins in a row. i'll fix it when i figure out how. until then, throw up a bunch of votescrambles
Click Here to go to my Mapping Blog.
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Apparently, I'm not done making rooms!
Here's a room made for Jayson the Fabulous Sheriff. While we're on the subject of Jayson, he wanted to know about the bug he's been having that involves invisible hats on only the cC servers. I think I've heard about this before, it's related to a plugin or something, right?
One last thing: I know how much you hate when people ask you stuff like this, Beetle, but in the "forest" room, could you adjust the gradient decal coming out of the cave so that it's facing the right direction?
Here's a room made for Jayson the Fabulous Sheriff. While we're on the subject of Jayson, he wanted to know about the bug he's been having that involves invisible hats on only the cC servers. I think I've heard about this before, it's related to a plugin or something, right?
One last thing: I know how much you hate when people ask you stuff like this, Beetle, but in the "forest" room, could you adjust the gradient decal coming out of the cave so that it's facing the right direction?
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
fixed your decal.
also, gonna have to remove the animated engi. sorry. too many of the animated props and framerates start to drop.
also, error in your animated zombie picture. might wanna check the compile log.
also, gonna have to remove the animated engi. sorry. too many of the animated props and framerates start to drop.
also, error in your animated zombie picture. might wanna check the compile log.
Click Here to go to my Mapping Blog.
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
After running the compile log through the error checker, I actually get an error for the "static" vmt, which is weird.Beetle wrote:fixed your decal.
also, gonna have to remove the animated engi. sorry. too many of the animated props and framerates start to drop.
also, error in your animated zombie picture. might wanna check the compile log.
keyvalues error: recursiveloadfrombuffer: got eof instead of keyname in file materials/oldmanjenkins/static.vmt
Description:
There was a problem parsing this texture ( materials/oldmanjenkins/static.vmt ). Looks like you forgot to close a (couple of) brackets in this file? Or perhaps a string not closed with a "?
Solution:
Find the file, open it, and fix it. If you don't know how, see below.
"LightmappedGeneric"
{
"$basetexture" "OldManJenkins/static"
"$surfaceprop" "glass"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "12"
}
}
"LightmappedGeneric"
{
"$basetexture" "OldManJenkins/zombiedance"
"$surfaceprop" "glass"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "10"
}
}
Is the error a visible texture glitch, or just a console/compile log error? These vmt's were a pain to make, so it only figures that there's something wrong with them.
Also, thanks for fixing the decal, and I totally understand about the engie model.
- Beetle
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Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
You don't see an obvious mistake? There's not an equal amount of open and close brackets...just like the error suggests.
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