Two TF2 Characters have to guard your house
Two TF2 Characters have to guard your house
Who'll it be?
- PhrozenFlame
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Re: Two TF2 Characters have to guard your house
Sniper for long ranges, Engineer for short range.
Life is whatever.
Re: Two TF2 Characters have to guard your house
Two snipers
with rifles
i dont want a sentry blowing my walls to shit
with rifles
i dont want a sentry blowing my walls to shit
- thedoghouse
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Re: Two TF2 Characters have to guard your house
Pyro and an engy
psssh sentries don't shoot walls, don't you play tf2?
psssh sentries don't shoot walls, don't you play tf2?

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- Sastora
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Re: Two TF2 Characters have to guard your house
Heavy and Engie, unlimited engineer for heavy and a level three sg, no one is getting in. Unless you are a jerk spy, unless the heavy is shooting everywhere and hits the spy first and doesn't get backstabed. Same with engie.
Narwhals, unicorns of the sea.


Re: Two TF2 Characters have to guard your house
thedoghouse wrote:Pyro and an engy
psssh sentries don't shoot walls, don't you play tf2?
rockets are slow and hit walls
- pleasenopouncing
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Re: Two TF2 Characters have to guard your house
sniper and soldier
i was going to do demo but he would just blow up my house.
i was going to do demo but he would just blow up my house.
plz dont do what my avatar is doing ty
in l4d plz no pouncing. in tf2 plz no burning.
if u do this i will be very happy but i know it wont happen =(
in l4d plz no pouncing. in tf2 plz no burning.
if u do this i will be very happy but i know it wont happen =(
Re: Two TF2 Characters have to guard your house
Heavy, endless supply of sandiches
Spy, he's probably just cool to hang with.
Spy, he's probably just cool to hang with.
This would be worth money if you had it in writing
Re: Two TF2 Characters have to guard your house
a spy would kill me in my sleep 

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Re: Two TF2 Characters have to guard your house
Spy: he would kill them all before they get to my lawn and dispose of the bodies for me.
So that makes me wonder. Do I need more protection? For this I choose, another spy because 2>1
So that makes me wonder. Do I need more protection? For this I choose, another spy because 2>1
- Joe's Crab Shack
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Re: Two TF2 Characters have to guard your house
2 pyos
“Sane is boring.”
― R.A. Salvatore
“I used to be sane, then I got better.”
― Anonymous
"Sanity calms, but madness is more interesting."
― John Russell
― R.A. Salvatore
“I used to be sane, then I got better.”
― Anonymous
"Sanity calms, but madness is more interesting."
― John Russell
- AgeNt_
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Re: Two TF2 Characters have to guard your house
2 medics. i cant die and either can they.
Re: Two TF2 Characters have to guard your house
Heavys with sanviches
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Re: Two TF2 Characters have to guard your house
ehhh im not gonna choose spy he might sleep with my mom
i choose an engie and a engie cuz SENTRIES FTW

i choose an engie and a engie cuz SENTRIES FTW

Alphaphail
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Re: Two TF2 Characters have to guard your house
bottle only demo and a sniper... they would be fun to chill w/..... besides the fucking spy would bang my girl friend like 20 times before i found out 

Disregard the above.
Re: Two TF2 Characters have to guard your house
if some retarded pseudolatineuropean can steal your woman a) you're terrible or b) she's weak
- Ex-PFC Wintergreen
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Re: Two TF2 Characters have to guard your house
My house is already guarded by a magical leopluradon but I'll take A sniper with huntsman and razorback so he can spam arrows without being backstabbed and an engie to supply said arrows and spy check. Plus, nothing lulls me to sleep faster then the beeping of a level three sentry gun.
At least I don't have flies in my eyes.
- Gypsy Joe
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Re: Two TF2 Characters have to guard your house
arkawn no he would act like me and put on a card board mask that looks like me she would fall for it in seconds
Disregard the above.
Re: Two TF2 Characters have to guard your house
Gypsy Joe wrote:arkawn no he would act like me and put on a card board mask that looks like me she would fall for it in seconds
i didnt think of it that way
- BigJohn 308
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Re: Two TF2 Characters have to guard your house
The Engineer and I would have a ball building new fiendish devices in my workshop, and the soldier and my personalities could really get along famously.
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Re: Two TF2 Characters have to guard your house
I'd have to say the heavy and pyro. Heavy because he sounds fucking hilarious, and the pyro because he looks epic.
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- PhrozenFlame
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Re: Two TF2 Characters have to guard your house
Don't you mean he/SHE?
*Possible score is possible*
/shot

/shot
Life is whatever.
- BigJohn 308
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Re: Two TF2 Characters have to guard your house
My vote is that the Pyro is the Scouts Mom... It just fits too well together.
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Re: Two TF2 Characters have to guard your house
I am fairly certain one heavy standing at my door all the time would keep anyone from coming over to my house and fucking with me.
Give him a medic for good measure.
Give him a medic for good measure.

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Re: Two TF2 Characters have to guard your house
I would have to say spy and engineer.
Spy because he could help locate other spies and lure enemies away.
Engineer because... well I am one IRL.
Spy because he could help locate other spies and lure enemies away.
Engineer because... well I am one IRL.
Give the hardest job to the laziest person, and they will find the easiest way to do it.
Re: Two TF2 Characters have to guard your house
Soldier....No
Reason: every rocket missed is a hole in my wall, Every hit is a bloody mess.
Demo....Maybe
Reason: Again holes everywhere from grenade spam but he could lay mines in the yard.... Which would leave more holes....
Medic....No
Reason: No matter how good of a battle medic he may be, I have no use for him.
Pyro....No
Reason: Flaming skin doesn't smell good.
Engy....Maybe
Sentries = ultimate protection unless your far enough away to safely shoot it
Heavy....Yes
Big dude with huge weapon standing in front of my house. Who in their right mind would attempt to approach?
Scout....No
Too generally weak for defense unless he's moving and has space to move.
Sniper....Maybe
Able to spot and eliminate threats at a distant he is useless at mid-close range.
Spy.....Yes
Have him wait behind my door and strike when they enter
Reason: every rocket missed is a hole in my wall, Every hit is a bloody mess.
Demo....Maybe
Reason: Again holes everywhere from grenade spam but he could lay mines in the yard.... Which would leave more holes....
Medic....No
Reason: No matter how good of a battle medic he may be, I have no use for him.
Pyro....No
Reason: Flaming skin doesn't smell good.
Engy....Maybe
Sentries = ultimate protection unless your far enough away to safely shoot it
Heavy....Yes
Big dude with huge weapon standing in front of my house. Who in their right mind would attempt to approach?
Scout....No
Too generally weak for defense unless he's moving and has space to move.
Sniper....Maybe
Able to spot and eliminate threats at a distant he is useless at mid-close range.
Spy.....Yes
Have him wait behind my door and strike when they enter

- dragoon128
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Re: Two TF2 Characters have to guard your house
I would choose Scout and Heavy.
Heavy has the firepower and durability to provide a strong defense. Plus he has an infinite supply of sandwiches to heal up when necessary.
The Heavy's biggest weakness is his slow speed. That's where the Scout comes in. My yard is large and rather open. I have a fence around the backyard, but there are a lot of random objects lying around that would allow the Scout to jump over it.
This pair would be pretty effective because they can effectively cover each others' weaknesses. Anyone trying to flank and dodge past the Heavy will have a caffeine-hyped Bostonian chasing them down with a shotgun and a baseball bat. The Scout's frail nature is overcome by the fact that the large Russian can toss him a snack to restore his health. The biggest flaw with this setup as a whole is the fact that both classes, while great at close range, are rather lacking in long-range power. But one more benefit here is I don't have to worry about my house getting burned to the ground or blown to bits.
Heavy has the firepower and durability to provide a strong defense. Plus he has an infinite supply of sandwiches to heal up when necessary.
The Heavy's biggest weakness is his slow speed. That's where the Scout comes in. My yard is large and rather open. I have a fence around the backyard, but there are a lot of random objects lying around that would allow the Scout to jump over it.
This pair would be pretty effective because they can effectively cover each others' weaknesses. Anyone trying to flank and dodge past the Heavy will have a caffeine-hyped Bostonian chasing them down with a shotgun and a baseball bat. The Scout's frail nature is overcome by the fact that the large Russian can toss him a snack to restore his health. The biggest flaw with this setup as a whole is the fact that both classes, while great at close range, are rather lacking in long-range power. But one more benefit here is I don't have to worry about my house getting burned to the ground or blown to bits.
It's a conspiracy!!!11!!1!11!!1!1!1!!1one!!11!!1!1!one!!11!!1!!11!!1!!!1eleven!1excalmation mark!
Re: Two TF2 Characters have to guard your house
Sniper for obvious reasons.
Spy to sneak around in the shadows and backstab intruders.
Spy to sneak around in the shadows and backstab intruders.