For lack of better opinion: Trilby's Rebel's Pack Attributes
- Trilby
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For lack of better opinion: Trilby's Rebel's Pack Attributes
After half-assing a modeling program for a few days me and flamin finally came up with attributes for the Rebel's pack I need critics for them.
Texan Love (revolver): +20% firing speed
+35% Accuracy
Slower healing from Medics
-40% Reload Speed
(possibly) Destroys one sapper per clip
Texas Ten Shot(Shotgun): +66% clip size (Thanks for correcting that spleenter)
-30% Reload Speed
Doubled point blank attack damage
(I forgot what else)
I will post more later
Texan Love (revolver): +20% firing speed
+35% Accuracy
Slower healing from Medics
-40% Reload Speed
(possibly) Destroys one sapper per clip
Texas Ten Shot(Shotgun): +66% clip size (Thanks for correcting that spleenter)
-30% Reload Speed
Doubled point blank attack damage
(I forgot what else)
I will post more later
Last edited by Trilby on 21 Sep 2010, 10:11, edited 1 time in total.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Mind showing us some pics of the WIP? How it looks is going to be what matters if you submit to Valve.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Call me stupid but I have no idea what WIP stands forRiftoff wrote:Mind showing us some pics of the WIP? How it looks is going to be what matters if you submit to Valve.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Work in progress. and 6-10 is a 66% increase.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I can't take screen shots of the WIP models (I'm not at home right now) but i can show what they are based off ofspleenter wrote:Work in progress. and 6-10 is a 66% increase.
Texan love:
Just gotta figure out where the engraving of the name would go
Texas Ten Shot:
basicly a modified version of this shotgun
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Hows this pack coming?
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Very nicely.
Trilby, the Texan Love handgun looks like the L'Etranger o.o
Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?
Trilby, the Texan Love handgun looks like the L'Etranger o.o
Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Flamin there is no way in hell that the L'etranger looks anything like the Colt Peacemaker. it a cap gun for christ sake.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I dunno trilby. Compare...
(sorry for giant pic post @ anybody who cares about post size)
(sorry for giant pic post @ anybody who cares about post size)
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
TRILBY.
I HAVE THE REBEL'S CURSE MODEL.
It looks... well... cursed.
LOOKIT.
It changes color depending on angle.
EDIT: Added more pics from in-game.
Viewmodels prolly wont work in multiplayer. But, I'll see.
I'm also trying to figure out how to get rid of those reflected black/purple squares. In the meantime, they add a nice curse touch for the colorchange.
Did I mention it pulses?
I HAVE THE REBEL'S CURSE MODEL.
It looks... well... cursed.
LOOKIT.
It changes color depending on angle.
EDIT: Added more pics from in-game.
Viewmodels prolly wont work in multiplayer. But, I'll see.
I'm also trying to figure out how to get rid of those reflected black/purple squares. In the meantime, they add a nice curse touch for the colorchange.
Did I mention it pulses?
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
make it look less like purple/black checkerboards cuz thats immediately what someone would think when they see it - screwed up textures.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
make it a sickly green
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Beetle: It is reflecting black/purple textures from something, IDK what. But it refuses not to. I think it adds to the curse.
Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black.
It ends up looking pretty awesome. Screenies don't do it justice, Trilby is gonna put up a vid on youtube.
Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black.
It ends up looking pretty awesome. Screenies don't do it justice, Trilby is gonna put up a vid on youtube.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
it reflects purple/black checkers as default when there's nothing else the reflect. That's why maps sometimes have the same type of reflections, because no one added what should be reflected.FlaminSarge wrote:Beetle: It is reflecting black/purple textures from something, IDK what. But it refuses not to. I think it adds to the curse.
Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black.
It ends up looking pretty awesome. Screenies don't do it justice, Trilby is gonna put up a vid on youtube.
Click Here to go to my Mapping Blog.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I figured as much, but I tried it on dustbowl, item_test, etc, and it still had the checkers and stuff.
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
You need to compile cube maps for the map you're testing in. That'll make reflection maps for each area that has a 'cube map' entity
The gun looks pretty good, but doesn't match the ref at all.
The gun looks pretty good, but doesn't match the ref at all.
This would be worth money if you had it in writing
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
the wrench is fine, and aslo how the HELL do I find demos I recorded?
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I wish I knew more about model reflections so I could help, but its just that something changed so its trying to reflect something that doesnt exist.FlaminSarge wrote:I figured as much, but I tried it on dustbowl, item_test, etc, and it still had the checkers and stuff.
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
For the Rebel's Curse, all I did was hax the golden wrench material VMT a little, then hex'd the wrench model to refer to the new material instead of the default wrench materials... I don't model stuff, so I have no idea on .smd files and that stuff.Original wrote:You need to compile cube maps for the map you're testing in. That'll make reflection maps for each area that has a 'cube map' entity
The gun looks pretty good, but doesn't match the ref at all.
Also, the gun IS the L'Etranger. There's no working model of the Texan Love yet...
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
So I lrnd2cubemap.
Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.
@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.
@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
ty. looks much better, but like you said id have to see it ingame.FlaminSarge wrote:So I lrnd2cubemap.
Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.
@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
Click Here to go to my Mapping Blog.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I'll come look after this damned cutscene. and since the texan isn't working, remove it from giveweapon?FlaminSarge wrote:So I lrnd2cubemap.
Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.
@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
So I have a task/mission for you, Trilby (and anybody else who wants to help).
I need the RGB value for that purple that I put on the wrench. By my estimates, that pentagonal piece that constitutes the bottom half of what would go around a bolt on the wrench is at 160-120-255. Can you guys come up with anything better? Reason: a hacky viewmodel might be possible.
k.
I need the RGB value for that purple that I put on the wrench. By my estimates, that pentagonal piece that constitutes the bottom half of what would go around a bolt on the wrench is at 160-120-255. Can you guys come up with anything better? Reason: a hacky viewmodel might be possible.
k.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Attributes are done. I hope the effects work.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I'm available to come test, I can shut down this 3ds max demo at any time.FlaminSarge wrote:Attributes are done. I hope the effects work.
By the by, It does not appear to come up customized on the funserver, people I killed with it say it's blank.
Also, I need to talk to ye flamin.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Ah, I had put up a beta version of the Rebel's Curse on the funServer simply because that version of the plugin had some fixes I wanted up asap. It has no attributes.
I still need to test the attributes.
I still need to test the attributes.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I'll just throw this down here for y'all to see.
T'is an in game screenie of the view model flamin made
T'is an in game screenie of the view model flamin made
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Cursed. CURSED.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.
ALSO:
It dissolves ragdolls.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.
ALSO:
It dissolves ragdolls.
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I don't remember saying it blocked damage....or alot of that stuff for the matter.FlaminSarge wrote:Cursed. CURSED.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.
ALSO:
It dissolves ragdolls.
*flips through various papers*
+ Damage
Effect
-metal
And 3DS max SHE LIIIIIIIIIIIVES
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
CURSED.
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