Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

New stuff for engineer, heavy, demoman and medic?

Discussion about anything.

which of the classes should get their weapon combo set, too?

Heavy
0
No votes
Engineer
0
No votes
Demoman
0
No votes
Medic
0
No votes
 
Total votes: 0

User avatar
Zora
Posts: 226
Joined: 25 Aug 2010, 03:04
Steam ID: STEAM_0:1:30006562

New stuff for engineer, heavy, demoman and medic?

Unread post by Zora »

Yes, yes, before you go crazy on me I KNOW, there was the engineer update. But I feel that with many classes getting new weapons that when put together with a hat, get special attributes, the heavy, demoman, engineer and medic should get one somday too. The heavy, demoman, engineer and medic all don't het these weapon combo packs. This is sad, for I feel that the balance of the game may have been thrown off a bit. So I ask you fellow people, what would you think that Steam would do for these 4 classes that don't get weapon combo sets.

Notes:

-I don't know of any rumors or if steam has announced these packs. If they have, Im sorry I'm wasting your time, but as far as I know, they haven't.
-I really don't know what to call these, so I call them weapon combos. Yes it sounds kinda Noobish, but hey what can I do?
-Sorry if this is a bit wordy
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by LaN »

I want the demoman to get something , oh i don't know.....explosive?
Image
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by PhrozenFlame »

LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance. :aaaaa:
Life is whatever.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by LaN »

PhrozenFlame wrote:
LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance. :aaaaa:
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....





.....Scottish resistance

Look at the abundance of explosives !
Image
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by spleenter »

medic needs new shit. thats all i gotta say,
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Dep. Redundency Dep.
•cC• Member
•cC• Member
Posts: 1178
Joined: 02 Jun 2009, 03:34
Steam ID: STEAM_0:1:19669957

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by Dep. Redundency Dep. »

They all need new stuff, but don't be over bearing on Valve, I think it's amazing they even released the poly count on time.
Image
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by spleenter »

they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Dep. Redundency Dep.
•cC• Member
•cC• Member
Posts: 1178
Joined: 02 Jun 2009, 03:34
Steam ID: STEAM_0:1:19669957

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by Dep. Redundency Dep. »

spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.

In Valve time...
Days late is perfectly on time.
A Month late is a small delay.
A Year is normal delay.
Image
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by Trilby »

LaN wrote:
PhrozenFlame wrote:
LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance. :aaaaa:
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....





.....Scottish resistance

Look at the abundance of explosives !
would you prefer this? http://www.polycount.com/forum/showthread.php?t=73849, sure another melee weapon but at least it blows up...
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
BAMF
Posts: 795
Joined: 21 Dec 2009, 08:14
Steam ID: STEAM_0:0:25128613
Xbox Gamer Tag: SomTervo
Location: The Not Too Distant Future, Next Sunday A.D.

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by BAMF »

I really bothers me that you refer to valve as steam. I dunno, it just kind of weirds me out.

OT: Medic
Image
User avatar
Divine Fate
•cC• Forum Mod
•cC• Forum Mod
Posts: 869
Joined: 11 Jan 2009, 05:20
Steam ID: STEAM_0:0:14581138
Twitter Username: Nequissime
Xbox Gamer Tag: xelderon

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by Divine Fate »

spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
They actually released it on time on the 30th of September. Polycount was announced to be released "sometime this month," as stated by Robin or Gabe (can't remember) during the beginning of September.
Image
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by spleenter »

Divine Fate wrote:
spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
They actually released it on time on the 30th of September. Polycount was announced to be released "sometime this month," as stated by Robin or Gabe (can't remember) during the beginning of September.
damn ambiguity.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
MrKerplunkers
•cC• Forum Mod
•cC• Forum Mod
Posts: 1904
Joined: 05 Dec 2008, 05:58
Steam ID: STEAM_0:0:18601661
Location: Between the Devil and the deep blue sea

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by MrKerplunkers »

LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
This ^

I really wish that valve kept the stick of dynamite from ye olde trailer.
Image
KarmA
Posts: 49
Joined: 07 Aug 2010, 07:58
Steam ID: STEAM_0:0:38144778

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by KarmA »

LaN wrote:
PhrozenFlame wrote:
LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance. :aaaaa:
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....





.....Scottish resistance

Look at the abundance of explosives !
Demoman was known for chargin targe when the skullcutter came out.
Thanks to whoever contributed that shitty axe.
Also, what'd be kinda cool is if their was a melee weapon like the grenade shown in that guys poly pack, except it explodes when you die.
User avatar
Egonny
•cC• Member
•cC• Member
Posts: 286
Joined: 10 Jul 2010, 02:26
Steam ID: STEAM_0:0:18190371
Location: Belgium

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by Egonny »

The Demoman needs this:
Image
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: New stuff for engineer, heavy, demoman and medic?

Unread post by spleenter »

Egonny wrote:The Demoman needs this:
Image
M1 is regular swing. friendly pyros can light it and gives the demoman the kamakazi effect. enemy pyros and light the fuse iff the weapon is active.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
Post Reply