So, I'm just going to get down to the basics.
What you should ALWAYS have and why :
A degreaser - The fast weapon switch comes in handy, especially when dealing with melee spys/scouts
Flaregun - With minicrits caused to people on fire, and causing fire from a long distance, its a must have for the pyro. Its also handy for getting snipers off your ass.
Powerjack - The one weapon we know and love. Giving you a 75+ HP every kill, and with more damage than the axe, its worth staking the critical hits.
Why I overall recommend this set-up :
Combining these create a deadly combination of a sniping pyro that doesnt need a medic to reheal him/her everytime he/her is hurt. The only down on this is -1 hp taken away from afterburn damage. But its a small, unnoticeable effect.
HAPPY W+M1'ING
KarmA's Pyro Guide
- spleenter
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Re: KarmA's Pyro Guide
And when you come up against a shotgun pyro your fucked.
So.......
So.......
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
Re: KarmA's Pyro Guide
Flares can do more damage than a shotgun slug depending on the distance. You can also just strafe and jump.
- Egonny
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Re: KarmA's Pyro Guide
Weird, I got an entirely different setup.
The Flamethrower: Still the best Flamethrower IMO, can reflect and does enough fire damage to hurt a lot when ambushing
The Shotgun: Great for Pyro vs Pyro, attacking fleeing Scouts or attacking classes when you can not get close enough to use the Flamethrower.
or The Flare Gun: if you have to keep a larger distance, or if you have to deal with Snipers. Remember that Flares are easy to evade, so the Shotgun is in most cases preferable.
The Axtinguisher: Using Puff and Sting, you can kill any class except the Heavy with one hit. If you're gonna focus on this technique, it is better to use the Degreaser (also, don't use it for melee only maps.)
The Flamethrower: Still the best Flamethrower IMO, can reflect and does enough fire damage to hurt a lot when ambushing
The Shotgun: Great for Pyro vs Pyro, attacking fleeing Scouts or attacking classes when you can not get close enough to use the Flamethrower.
or The Flare Gun: if you have to keep a larger distance, or if you have to deal with Snipers. Remember that Flares are easy to evade, so the Shotgun is in most cases preferable.
The Axtinguisher: Using Puff and Sting, you can kill any class except the Heavy with one hit. If you're gonna focus on this technique, it is better to use the Degreaser (also, don't use it for melee only maps.)
- PhrozenFlame
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Re: KarmA's Pyro Guide
I'm like the only one that still uses the backburner at times, it's hilarious.
Life is whatever.
- spleenter
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Re: KarmA's Pyro Guide
I like it but only in certain situations. Like when no soldiers or demos are around.PhrozenFlame wrote:I'm like the only one that still uses the backburner at times, it's hilarious.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.