http://beetle.calculatedchaos.com/cchotel_b1.rar
B2 Thread:
viewtopic.php?f=10&t=26409&p=55537#p55537
Video Fly-Through UPDATED TEXTURED: http://www.wegame.com/watch/cc-hotel-ma ... y-through/So the map that will be released this week will be b1. It will include everyone's custom content - no downloading 2 files to get it all. Here are some things that didn't make it into b1 but will in the future.
- People's rooms will not be named.
- Rooms won't be numbered.
- No hotel diagram.
It will have a good amount of empty rooms. Everyone who has turned theirs in so far has been included in the hotel. Those that have not but still want to enter a room may give me a room over the next week. Don't put anything custom into it - no songs. no custom textures. Since you second round people missed the deadline you won't have your choice on which room you want (it was very annoying to scout out everyone's room as they gave them to me). Lemme know if any of you are interested so I know what to expect. Otherwise, I'll just continue to fill in rooms. You can take a look at the hotel so you can see to you whether its worth it or not.
Hey, guys. To make you feel as important as if your name was KEKEKE, I made a hotel room template for anyone that has mapping skills. I'm making a cC hotel map, and you can design your very own room to fill the hotel anyway you like (within the guidelines below).
Download the template here:
Guidelines (Do's and Don'ts)
-Do NOT change anything that is given in the template.
(This means to not make your room larger/smaller)
-Do NOT add ragdolls. They eat up fps like crazy.
-Do NOT add elements outside of the room. Only add within the room.
-Do NOT add insta-deaths like a trigger that kills you as soon as you enter the room.
(you can add saw blades etc just make sure people will actually want to enter your room)
-If you know anything about optimization, please keep it in mind because it will save me a lot of time.
-Don't do anything stupid. Don't add stupid commands that could crash the server. I'm going to look over all the rooms anyway, so it would be pointless.
-Do NOT windows to the walls (other than the walls of the bathroom not touching the the outside walls. Not all rooms are facing the outside of the hotel.
-When adding entities, name them after yourself (eg, "beetle_door_07"), so your entities don't conflict with others'.
-Do NOT send your room to me with errors in it other than no player start. (hit alt+p to display errors)