What's in a map?
- Beetle
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What's in a map?
Hello folks,
I was just wondering what your (collective) idea of a fun map would be. This is not including the regular map types like ctf/pl/cp etc. If you have an idea for a simple fun map, post it here and I might make it.
I want to make a map that would be loved on the funserver, but hated on a serious server. Keep in mind the fun commands you get on the cC server (which I don't know what they are at the moment b/c I have never been on that server).
Thanks
I was just wondering what your (collective) idea of a fun map would be. This is not including the regular map types like ctf/pl/cp etc. If you have an idea for a simple fun map, post it here and I might make it.
I want to make a map that would be loved on the funserver, but hated on a serious server. Keep in mind the fun commands you get on the cC server (which I don't know what they are at the moment b/c I have never been on that server).
Thanks
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Re: What's in a map?
Well, lilblue was wanting a traffic cone map.
We threw around several ideas. As you probably guessed they were all about traffic cones.
Why traffic cones. I don't know, I suppose it's because they are bright orange, they have a really cool shape and Valve inclded a phys model so they bounce around cool.
Plus they have ALOT of power for an inanimate object. I mean they control traffic after all!
SO one idea was like ctf, but there is one traffic cone and you must shoot it into your base to cap it. Like pipeball, but better.
Another idea is a traffic cone maze.
There's a maze of traffic cones you must navigate to reach the other team. Not sure what the goal is, but you must navigate the maze to find out.
So lay out a maze of traffic cones (no phys for this one) and have player clip walls, so you can shoot other players in the maze, but you can't cross the lines drawn by the cones.
We threw around several ideas. As you probably guessed they were all about traffic cones.
Why traffic cones. I don't know, I suppose it's because they are bright orange, they have a really cool shape and Valve inclded a phys model so they bounce around cool.
Plus they have ALOT of power for an inanimate object. I mean they control traffic after all!
SO one idea was like ctf, but there is one traffic cone and you must shoot it into your base to cap it. Like pipeball, but better.
Another idea is a traffic cone maze.
There's a maze of traffic cones you must navigate to reach the other team. Not sure what the goal is, but you must navigate the maze to find out.
So lay out a maze of traffic cones (no phys for this one) and have player clip walls, so you can shoot other players in the maze, but you can't cross the lines drawn by the cones.
This would be worth money if you had it in writing
- Beetle
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Re: What's in a map?
You can +use on traffic cones too, at least from valve maps.
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Re: What's in a map?
I think something similar to Deathrun from Garry's Mod. I don't know if it can be pulled off, but it's good in theory. One team is made up of a certain class (maybe Medics?) and they try to run through an obstacle course full of deadly traps. The other team is made up of killers (Spies) who activate these traps and try to kill the runners. Again, I don't know if it is possible in TF2, but I certainly hope so.
Am I back?
Who knows?
All I know is that I'm gonna play some more TF2.
Who knows?
All I know is that I'm gonna play some more TF2.
- Beetle
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Re: What's in a map?
its possible for one team to activate traps and one team to try to get through those traps, but having medics-only isn't easy.
Sounds like a good idea though.
Sounds like a good idea though.
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- BigJohn 308
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Re: What's in a map?
Beetle wrote:Hello folks,
I want to make a map that would be loved on the funserver, but hated on a serious server.
How about a map reminiscent of the pregame madness?
• Very small map
• Instant respawn
• No objective other than to frag many opponents in a short time
• 3 minute time on each play (max)
• Max of three cycles
Maybe even:
• Random spawning locations
• A few pieces of cover
• A few medical cabinets or indestructible level III dispensers
And if you do build this, I will likely pull every string I have with Capt to have it on the custom maps server. (I’ll pull down my Buffalo Wing recipe if he says no)
- Beetle
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Re: What's in a map?
I think you can make them unkillable, but you can't give them unlimited ammoGrimGriz wrote:Can you do invulnerable sentries that only turn on when someone is near them?
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- PhrozenFlame
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Re: What's in a map?
They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?
Life is whatever.
- Beetle
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Re: What's in a map?
you can't do that. but you can make a playerclip brush around the sentry far enough so sappers cant get close enough to sapPhrozenFlame wrote:They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?
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- Divine Fate
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Re: What's in a map?
You can do what they did in avanti_b1 and just build a "sentry" that shoots bullets but can't be destroyed.Beetle wrote:you can't do that. but you can make a playerclip brush around the sentry far enough so sappers cant get close enough to sapPhrozenFlame wrote:They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?
- captainAngry
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Re: What's in a map?
I don't think you can sap the SG that is in that Pirate Ship map but I don't know for sure...
- Beetle
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Re: What's in a map?
I've kinda lost the point of this. Again, Why do you want sentries GRIM?
EDIT: Also, I was working on a fully functional pinball map, but I gave up on it because I couldn't think of a way to make the layout generous to TF2's playstyle.
EDIT: Also, I was working on a fully functional pinball map, but I gave up on it because I couldn't think of a way to make the layout generous to TF2's playstyle.
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- GrimGriz
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Re: What's in a map?
Well, you wanted an idea for a map that regular people would hate that would work on the fun server. So, I was thinking some kind of map where red had to run around to activate different sentries while BLU tried to outfox them fit the bill.
- Beetle
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Re: What's in a map?
GrimGriz wrote:Well, you wanted an idea for a map that regular people would hate that would work on the fun server. So, I was thinking some kind of map where red had to run around to activate different sentries while BLU tried to outfox them fit the bill.
ahh, ok. I'm probably going to start with one like big john suggested, then do a combo of the sentry gun / trap map ideas.
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- BigJohn 308
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Re: What's in a map?
Beetle wrote: I'm probably going to start with one like big john suggested, then do a combo of the sentry gun / trap map ideas.
You build this map, and I shall nominate you for:
“Super Cool; Level 4 - Alpha”
- captainAngry
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Re: What's in a map?
That's a pretty good rank considering I'm only a “Super Cool; Level 2 - Beta”
- Beetle
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Re: What's in a map?
I should title my map that
supercoollevel4alpha.bsp
supercoollevel4alpha.bsp
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- HurTmePlentY
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Re: What's in a map?
how about a map with a catacomb of vents..
alot of maps with vents like black mesa pretty much everyone clusters to those damn vents..
so why not make it a map?
alot of maps with vents like black mesa pretty much everyone clusters to those damn vents..
so why not make it a map?
- PhrozenFlame
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Re: What's in a map?
For me, a map can't be TOO BIG. I like a lot of space and plenty of alternate routes, but if you're going for a payload kinda thing, make it seem linear, but not Halo 3 linear.
Life is whatever.
- Royalblue
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Re: What's in a map?
SUGGESTION
on obstacle course that contains cp/pl/ctf/pipeball into one long stretch that both teams have to guide their ball (from pipeball)past cones after destroying their own seperate territories so they can cap,roll the cart, and gather the intel to open doors for the pipeball and upon the final door opening for that team they can then put the pipeball into it's designated area for the match win.
OH and as ur moving the pipeball AND doing the obstical course there are traffic cones in the way
on obstacle course that contains cp/pl/ctf/pipeball into one long stretch that both teams have to guide their ball (from pipeball)past cones after destroying their own seperate territories so they can cap,roll the cart, and gather the intel to open doors for the pipeball and upon the final door opening for that team they can then put the pipeball into it's designated area for the match win.
OH and as ur moving the pipeball AND doing the obstical course there are traffic cones in the way
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