http://www.gamebanana.com/maps/156748
yeah I know another pipeball map, but look i even made an olde tymey poem for it
Search found 183 matches
- 02 Jun 2011, 02:35
- Forum: customMaps Map Submission
- Topic: Re: pipe_balle_b1 Updated! Again! Again!
- Replies: 5
- Views: 4712
- 10 May 2011, 05:40
- Forum: customMaps Map Submission
- Topic: t00bz_sportfield [on server]
- Replies: 9
- Views: 5317
Re: t00bz_sportfield [on server]
captainAngry wrote:Removed
- 08 May 2011, 05:08
- Forum: Map/Model General Discussion
- Topic: Ideas for melee_checkers_v6
- Replies: 44
- Views: 19037
Re: Ideas for melee_checkers_v6
Make the cap time shorter or make the cap unlock sooner pls
- 07 May 2011, 09:22
- Forum: Map/Model General Discussion
- Topic: I have no idea what I'm doing here, please help
- Replies: 1
- Views: 3413
I have no idea what I'm doing here, please help
So a long time ago for whatever reason, I made a bowling alley for TF2. And then for whatever reason last week, I started working on it again. http://img694.imageshack.us/img694/6074/tenpinpanic0000.jpg http://img839.imageshack.us/img839/733/tenpinpanic0001.jpg http://img405.imageshack.us/img405/323...
- 07 May 2011, 08:04
- Forum: customMaps Server Issues and Suggestions
- Topic: Melee maps
- Replies: 4
- Views: 4007
Re: Melee maps
If nobody like melee maps, why do we play them half of the time
- 17 Apr 2011, 02:58
- Forum: customMaps Server Issues and Suggestions
- Topic: New voting system
- Replies: 16
- Views: 8263
Re: New voting system
from the patch notes: Server convars to control the vote system sv_allow_votes : Allow voting? sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. sv_vote_allow_specators : Allow spectators to vote? sv_vote_issue_changelevel_allowed : Allow votes to change levels? ...
- 11 Apr 2011, 05:31
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 35290
Re: Melee Fort A7- No more easy mode for you [Put on server
the rift axe shares entity names with the default fire axe, so I can't strip that without stripping all the Pyro's melee weaps
- 10 Apr 2011, 06:23
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 35290
Re: Melee Fort A7- No more easy mode for you [Put on server
For the moment, it doesn't look like there's any updates with melee-breaking weapons in the near future. Does my heart good.
Lets get this on the server and play the shit out of it
Lets get this on the server and play the shit out of it
- 27 Mar 2011, 10:53
- Forum: Map/Model General Discussion
- Topic: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
- Replies: 9
- Views: 6759
Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
Horesless Headless Horseman spawn button
- 26 Mar 2011, 02:37
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 35290
Re: Melee Fort A7- No more easy mode for you
http://www.gamebanana.com/maps/154965 A7. enjoy. CHANGES FROM A6 GENERAL CHANGES - Improved some playerclip brushes, vphysics brushes, and model collision issues - Removed the Sandman being banned message in some versions - Resupply lockers! No more quick-switching classes anymore! Hooray! - Strippe...
- 19 Mar 2011, 09:56
- Forum: customMaps Server Issues and Suggestions
- Topic: Can't download dm_biosphere_v3, "Not found"
- Replies: 1
- Views: 3065
Can't download dm_biosphere_v3, "Not found"
I get this message when trying to play dm_biosphere_v3 on the funserver
fix pls :3
fix pls :3
- 13 Mar 2011, 05:42
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Tell me to do stuff for the next Melee Fort release
I know its pointless to bitch about balance in Melee maps, but just being able to get all of your health back from killing someone is a little too much for my liking. On a slightly more positive note regarding DM Melee Fort, SUCCESS!! .... sort of. I've found a way to kill the func_respawnroomvisual...
- 10 Mar 2011, 08:35
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Tell me to do stuff for the next Melee Fort release
http://tf2.com/post.php?id=5104&p=1 .... god .... fucking .... dammit. Of particular worry is the Soldier/Demoman sword. Kill someone and get all your health back, thanks a fucking lot valve. items_game.txt indicates that it may be strippable without having to strip any other soldier/demoman mel...
- 05 Mar 2011, 02:21
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Tell me to do stuff for the next Melee Fort release
On to talking about the A7 releases Two ideas I have kicking around right now: 1. Making DM Melee Fort run on Medieval Mode, of course with Huntsman, Crossbow, Sandvich, et al, stripped. This would take a fair load of stress off the map, but also drops the small health bottles. I want to see bodies ...
- 02 Mar 2011, 08:31
- Forum: customMaps Map Submission
- Topic: melee_checkers_ancient_v10
- Replies: 15
- Views: 6869
Re: melee_checkers_ancient_v3
You're okay with people mucking around with your map Egonny?
In that case, I'll see what I can do with it.
In that case, I'll see what I can do with it.
- 27 Feb 2011, 09:37
- Forum: Team Fortress 2 General Discussion
- Topic: I just got the BEST idea for a medieval mode ctf
- Replies: 19
- Views: 9460
Re: I just got the BEST idea for a medieval mode ctf
They can, but they have to have separate animations for IDLE and SPIN, if I'm not mistaken. Otherwise they attach themselves to a carrier in very strange ways.
- 20 Feb 2011, 03:12
- Forum: Team Fortress 2 General Discussion
- Topic: I just got the BEST idea for a medieval mode ctf
- Replies: 19
- Views: 9460
I just got the BEST idea for a medieval mode ctf
So currently the only medieval map is a control point map, right? Well I was poking around in the game files and I found an unused model for a scroll. Was this supposed to be a medieval-style "intelligence?" I thought it would be cool, but then I got an even better idea. instead of capture...
- 05 Feb 2011, 06:05
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 35290
Re: Melee Fort(s) A5 *Super Awesome Fun Bonus just for cC!*
So I'm just gonna say, "fuck it," and release the A6 builds. CHANGES FROM A5 General Changes: - Thanks to the Ullapool Caber, I've had to re-tweak the playerclip brushes. No more hanging around underneath the map, above the map, and in other places where you generally shouldn't be. - Sandm...
- 31 Jan 2011, 08:39
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57389
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Ah, after seeing the light rule I think I'm out. Had a specific enviro in mind and that light and/or fixture just doesn't cut it. I can see having a limit of lights (2 to 3 should be fine)... Of course dynamic lights completely kill fps so I can see saying no to them. Speaking of dynamic lights, wh...
- 30 Jan 2011, 08:10
- Forum: customMaps Map Submission
- Topic: Some maps for the server
- Replies: 9
- Views: 4979
Re: Some maps for the server
there's at least a million different trade_plaza_d's floating around. might wanna rename it.
- 30 Jan 2011, 03:29
- Forum: Community Announcements
- Topic: Jukebox Requests
- Replies: 124
- Views: 50448
Re: Jukebox Requests
Needs moar Megadeth imo
specifically Risk and Endgame
specifically Risk and Endgame
- 25 Jan 2011, 02:49
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
It was a daft idea anyway. The A6 builds are pretty much done now, but I'll wait for a month or so before paking everything and releasing it- I'd rather not impose another release in a little over a month. That, or unless Valve unleashes another surprise update on us. I'll let you guys have fun with...
- 22 Jan 2011, 12:30
- Forum: Team Fortress 2 General Discussion
- Topic: I play TF2 like an asshole
- Replies: 7
- Views: 5290
I play TF2 like an asshole
I'm sure more than a few people on here know this firsthand.
- 19 Jan 2011, 11:36
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
Another thing I've been thinking about is a Gorge-like CP version, with just two (or three) control points that have to be capped one after the other. My current two-CP idea is to use CP Melee Fort, with the first point being the bridge, and the last point being the boxcar/scaffold ring, with BLU's ...
- 17 Jan 2011, 09:36
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57389
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Beetle if you wouldn't mind, in my room, could you replace overlays/devitory_logo with these:
I improved the alpha channel of my mark, would really like to see it used in the finished build
I improved the alpha channel of my mark, would really like to see it used in the finished build
- 16 Jan 2011, 07:02
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
Jeez, I had almost forgotten just how fucking tedious making the old Titantrons were. I've only done two and I already feel worn out.
- 14 Jan 2011, 09:13
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 35290
Re: Melee Fort(s) A5 *BIG FIX!!*
So while I've been expanding the 'Forts, I thought to myself, why not let the community in on it? Just for cC, I've finished up the new build of CTF Melee Fort A6, renamed it A5b, and giving it to you guys ahead of the next weapon update. This features the expanded hallways, in response to Egonny's ...
- 14 Jan 2011, 09:05
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
I thought you didn't like Melee Fortspleenter wrote:Wipe Out-1963,
Jumpin jack flash-1968
Hound dog-1953
Johnny B' Goode-1958
But thanks for the suggestions.
- 14 Jan 2011, 08:07
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
Thanks for your input guys (Thunderstruck was early 90s? Fuck me, AC DC never changes its tune huh) Dick Dale is a great guitarist, but didn't quite have those short, crash-style riffs that fit great into an 8-second segment (7.5 if you don't count the fade out). To really get a full appreciation fo...
- 13 Jan 2011, 08:34
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7880
Re: Fixin' for Melee Fort A6, tell me to do stuff
Here's something I just thought about You know how all the different Melee Forts take place is different environments/weather, right? Arena at sunset, CP at day, KOTH is cloudy, CTF is snowy, DM is rainy at night, etc. What if, for the versions that have the Titantrons and walkout music, it was diff...