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calculatedChaos Gaming • DGG (Discussion of good games)
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DGG (Discussion of good games)

Posted: 25 Oct 2009, 07:56
by Rage Quit Master
soo what does anyone think of left 4 dead 2?

Re: DGG (Discussion of good games)

Posted: 25 Oct 2009, 08:30
by Ghost
over priced L4D1 DLC

Re: DGG (Discussion of good games)

Posted: 26 Oct 2009, 04:37
by HurTmePlentY

umm.. not the same as l4d 1, stop being ignorant and do some research before you come to a conclusion. besides the game isnt even out.
so stop trolling ghost.


edit:
  • Over 20 new weapons & items headlined by over 10 melee weapons
  • Five expansive campaigns for co-operative, Versus and Survival game modes.
  • An all new multiplayer mode.
  • features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • source: http://www.l4d.com/game.html

so, i would say that last one is pretty big. a different level layout each time, weather, and time of day? if this was l4d1 dlc, we wouldnt be getting it for a loonnnng time. why not vamp it up and create an all new even more kick ass game than the first with new infected, weapons, characters,types of ammo, and levels?

Re: DGG (Discussion of good games)

Posted: 26 Oct 2009, 09:10
by Ghost
i was just joking. L4D2 will be awesome.

Re: DGG (Discussion of good games)

Posted: 26 Oct 2009, 09:26
by Rage Quit Master
HuRtMePleNtY wrote:
umm.. not the same as l4d 1, stop being ignorant and do some research before you come to a conclusion. besides the game isnt even out.
so stop trolling ghost.


edit:
  • Over 20 new weapons & items headlined by over 10 melee weapons
  • Five expansive campaigns for co-operative, Versus and Survival game modes.
  • An all new multiplayer mode.
  • features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • source: http://www.l4d.com/game.html

so, i would say that last one is pretty big. a different level layout each time, weather, and time of day? if this was l4d1 dlc, we wouldnt be getting it for a loonnnng time. why not vamp it up and create an all new even more kick ass game than the first with new infected, weapons, characters,types of ammo, and levels?
WHAT DA FUK BULLETPROOF ZOMBIES? MUDMEN?!

Re: DGG (Discussion of good games)

Posted: 27 Oct 2009, 01:23
by AgeNt_
HuRtMePleNtY wrote:
umm.. not the same as l4d 1, stop being ignorant and do some research before you come to a conclusion. besides the game isnt even out.
so stop trolling ghost.


edit:
  • Over 20 new weapons & items headlined by over 10 melee weapons
  • Five expansive campaigns for co-operative, Versus and Survival game modes.
  • An all new multiplayer mode.
  • features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • source: http://www.l4d.com/game.html

so, i would say that last one is pretty big. a different level layout each time, weather, and time of day? if this was l4d1 dlc, we wouldnt be getting it for a loonnnng time. why not vamp it up and create an all new even more kick ass game than the first with new infected, weapons, characters,types of ammo, and levels?
Hazmat zombies wont start on fire, they also drop a CEDA jar (aka boomer bile)
Zombie Clowns will attract zombies around if you shoot them in the head
Mud Men zombies attack will splash mud on your screen so you cant see
Construction worker zombie cant hear anything, so no pipe bombs or car alarms
and if ONE THAT YOU FORGOT...
ZOMBIE DOGS (yes, if you want proof, go to your demo files and look for pz file and search in the attack folder. behold "zombiedog_attack1"..attack2..attack3)

Re: DGG (Discussion of good games)

Posted: 31 Oct 2009, 11:16
by Ohnoez
what da fuk zombie dogs? thats kinda badass