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calculatedChaos Gaming • Admin Power Suggestions - Page 3
Page 3 of 3

Re: Admin Power Suggestions

Posted: 02 Jan 2011, 05:33
by FlaminSarge
@Avalon: horsemann is now disabled by default (still accessible, but as if off to the side).
Valve weapons are disabled in regular gameplay, admins can turn them on during fun/unsrs times.
Also, sm_ludmila and other self-give weapons should be disabled during regular gameplay. Admins can turn that on as well during fun/unsrs times.

@capn: I'll send you the instructions for all three of those. Probably on steamchat.
Also, I need you to put a couple of models on the fastDL. One of which is the model I made for Trilby's Rebel's Curse wrench. I'm hoping it works.

Note to others: I didn't remove anything from anywhere.

Re: Admin Power Suggestions

Posted: 19 Jun 2011, 03:16
by reia ashera
vote for the randomizer mod to be enabled?

Re: Admin Power Suggestions

Posted: 19 Jun 2011, 03:29
by Egonny
No.

Re: Admin Power Suggestions

Posted: 19 Jun 2011, 04:11
by Beetle
Egonny wrote:No.
actually, I support it if it includes having it disabled. I am sorry, Flamin, but I very much dislike playing with randomizer on. If the map is already boring or if it is small, I don't mind as much though.

Re: Admin Power Suggestions

Posted: 19 Jun 2011, 05:30
by reia ashera
Beetle wrote:
Egonny wrote:No.
actually, I support it if it includes having it disabled. I am sorry, Flamin, but I very much dislike playing with randomizer on. If the map is already boring or if it is small, I don't mind as much though.
thats 90% of the custom server maps, so yeah, we need to have an on/off vote.

Re: Admin Power Suggestions

Posted: 21 Jun 2011, 03:44
by Egonny
My problem with this is that if every low admin has access to this, it will get used too often. Leaving it to people who know when to enable this is the best solution, and those people already have power to enable it.

Re: Admin Power Suggestions

Posted: 21 Jun 2011, 04:48
by LaN
Egonny wrote:My problem with this is that if every low admin has access to this, it will get used too often. Leaving it to people who know when to enable this is the best solution, and those people already have power to enable it.
We could have a middleground admin.

Not having all the root powers, but only a few.

Re: Admin Power Suggestions

Posted: 21 Jun 2011, 09:00
by tomm
we had that, that donation admin thing. that didnt turn out well at all. but that was due to the donation insta admin.

Re: Admin Power Suggestions

Posted: 21 Jun 2011, 09:25
by PhrozenFlame
Yeah, if Captain just made a list of low admins he trusted and just made them mid admins, that'd work a lot better.

(Is still a low admin)

Re: Admin Power Suggestions

Posted: 22 Jun 2011, 01:31
by Beetle
PhrozenFlame wrote: (Is still a low admin)
/supports this