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[WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 13 Mar 2009, 04:04
by Beetle
Re: [WIP] L4D map with no name
Posted: 13 Mar 2009, 04:42
by Divine Fate
This is looking very nice. Gameplay-wise, I guess we'll never know until later.
Re: [WIP] L4D map with no name
Posted: 13 Mar 2009, 04:49
by Beetle
Gameplay-wise I'll divide the house up so you essentially are forced to go from the basement at one end of the house to the exit at the other end because of boxes/chairs/barricades blocking the normal path a regular, non-zombie infested house would have.
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 18 Mar 2009, 04:21
by GrimGriz
Add me and get a hold of me on steam if you do a test.
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 18 Mar 2009, 06:28
by Hanzo_blade
Okay, HTH did you make a L4D map when the SDK isnt out?
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 18 Mar 2009, 06:56
by captainAngry
The SDK should already be out...
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 18 Mar 2009, 08:43
by Beetle
The SDK (specific to L4D) is definitely not out and won't be out until the late Spring huge patch is released.
This will include such things as the survival mode, all the tweaks of the old maps cut into parts for survival, and the missing 2 Vs versions of the other two original maps. It will also include the SDK. As it is now, I can make L4D maps through a very annoying process with many bugs...but I love to map.
The map is not big enough to be worth a playtest with multiple people. I would just like a few people to run through it on their own and see what I have so far.
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 20 Mar 2009, 02:24
by Beetle
update: you guys suck.
edit: except hanzo
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 20 Mar 2009, 04:03
by captainAngry
Sorry man. To be fair, you are one of about 15 people who want me to do something with them involving L4D. Get in line bub :P
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 20 Mar 2009, 08:48
by Beetle
but I am most important.
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 20 Mar 2009, 09:20
by Hanzo_blade
Beetle wrote:update: you guys suck.
edit: except hanzo
I was about to say...

Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 24 Mar 2009, 08:42
by Aerogablaze
Other then SpyGirl Hanzo Has to be the Other Girl I Really Respect :/ FOOL! You must Take the Fact that People are Just Douchebags By Nature! You MUST DIE -Shoots Lighting From Fingers-
Anyway On the Point of the map Great Work One Thing though I think it was just a One Time Thing But When i Threw a PipeBomb It sorta hit a Teammate Making him fall though the Floor like they do in The Elevtor if you walk up to them and thorw a pipebomb at thier Feet

Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 25 Mar 2009, 04:54
by thedoghouse
Beetle wrote:update: you guys suck.
edit: except hanzo

why do I suck?

I didn't do anything
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 25 Mar 2009, 08:49
by Beetle
thedoghouse wrote:Beetle wrote:update: you guys suck.
edit: except hanzo

why do I suck?

I didn't do anything
That's why, actually.
Re: [WIP] L4D map: l4d_doodle.bsp (placeholdername)
Posted: 26 Mar 2009, 07:07
by thedoghouse
ok I'm confused. so I tried downloading it and unzipping it but said it was invalid

what do I do?