[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 231: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
calculatedChaos Gaming • What's in a map?
Page 1 of 1

What's in a map?

Posted: 31 Aug 2009, 05:12
by Beetle
Hello folks,
I was just wondering what your (collective) idea of a fun map would be. This is not including the regular map types like ctf/pl/cp etc. If you have an idea for a simple fun map, post it here and I might make it.
I want to make a map that would be loved on the funserver, but hated on a serious server. Keep in mind the fun commands you get on the cC server (which I don't know what they are at the moment b/c I have never been on that server).

Thanks

Re: What's in a map?

Posted: 31 Aug 2009, 05:39
by Original
Well, lilblue was wanting a traffic cone map.

We threw around several ideas. As you probably guessed they were all about traffic cones.

Why traffic cones. I don't know, I suppose it's because they are bright orange, they have a really cool shape and Valve inclded a phys model so they bounce around cool.

Plus they have ALOT of power for an inanimate object. I mean they control traffic after all!

SO one idea was like ctf, but there is one traffic cone and you must shoot it into your base to cap it. Like pipeball, but better.

Another idea is a traffic cone maze.
There's a maze of traffic cones you must navigate to reach the other team. Not sure what the goal is, but you must navigate the maze to find out.
So lay out a maze of traffic cones (no phys for this one) and have player clip walls, so you can shoot other players in the maze, but you can't cross the lines drawn by the cones.

Re: What's in a map?

Posted: 31 Aug 2009, 06:08
by Beetle
You can +use on traffic cones too, at least from valve maps.

Re: What's in a map?

Posted: 31 Aug 2009, 06:17
by StrudelB
I think something similar to Deathrun from Garry's Mod. I don't know if it can be pulled off, but it's good in theory. One team is made up of a certain class (maybe Medics?) and they try to run through an obstacle course full of deadly traps. The other team is made up of killers (Spies) who activate these traps and try to kill the runners. Again, I don't know if it is possible in TF2, but I certainly hope so.

Re: What's in a map?

Posted: 31 Aug 2009, 06:25
by Beetle
its possible for one team to activate traps and one team to try to get through those traps, but having medics-only isn't easy.
Sounds like a good idea though.

Re: What's in a map?

Posted: 31 Aug 2009, 06:56
by BigJohn 308
Beetle wrote:Hello folks,

I want to make a map that would be loved on the funserver, but hated on a serious server.


How about a map reminiscent of the pregame madness?

• Very small map
• Instant respawn
• No objective other than to frag many opponents in a short time
• 3 minute time on each play (max)
• Max of three cycles

Maybe even:

• Random spawning locations
• A few pieces of cover
• A few medical cabinets or indestructible level III dispensers

And if you do build this, I will likely pull every string I have with Capt to have it on the custom maps server. (I’ll pull down my Buffalo Wing recipe if he says no)

Re: What's in a map?

Posted: 31 Aug 2009, 07:04
by GrimGriz
Can you do invulnerable sentries that only turn on when someone is near them?

Re: What's in a map?

Posted: 31 Aug 2009, 07:06
by Beetle
GrimGriz wrote:Can you do invulnerable sentries that only turn on when someone is near them?
I think you can make them unkillable, but you can't give them unlimited ammo

Re: What's in a map?

Posted: 31 Aug 2009, 07:08
by PhrozenFlame
They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?

Re: What's in a map?

Posted: 31 Aug 2009, 08:12
by Beetle
PhrozenFlame wrote:They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?
you can't do that. but you can make a playerclip brush around the sentry far enough so sappers cant get close enough to sap

Re: What's in a map?

Posted: 31 Aug 2009, 08:58
by Divine Fate
Beetle wrote:
PhrozenFlame wrote:They did what grim said on an old Payload orange map I used to play. It worked well against spawncampers but spies could just sap it and then spawncamp. Maybe make the sentries able to see through spy disguises?
you can't do that. but you can make a playerclip brush around the sentry far enough so sappers cant get close enough to sap
You can do what they did in avanti_b1 and just build a "sentry" that shoots bullets but can't be destroyed.

Re: What's in a map?

Posted: 01 Sep 2009, 07:06
by captainAngry
I don't think you can sap the SG that is in that Pirate Ship map but I don't know for sure...

Re: What's in a map?

Posted: 01 Sep 2009, 03:28
by Beetle
I've kinda lost the point of this. Again, Why do you want sentries GRIM?


EDIT: Also, I was working on a fully functional pinball map, but I gave up on it because I couldn't think of a way to make the layout generous to TF2's playstyle.

Re: What's in a map?

Posted: 01 Sep 2009, 03:34
by GrimGriz
Well, you wanted an idea for a map that regular people would hate that would work on the fun server. So, I was thinking some kind of map where red had to run around to activate different sentries while BLU tried to outfox them fit the bill.

Re: What's in a map?

Posted: 01 Sep 2009, 03:52
by Beetle
GrimGriz wrote:Well, you wanted an idea for a map that regular people would hate that would work on the fun server. So, I was thinking some kind of map where red had to run around to activate different sentries while BLU tried to outfox them fit the bill.

ahh, ok. I'm probably going to start with one like big john suggested, then do a combo of the sentry gun / trap map ideas.

Re: What's in a map?

Posted: 01 Sep 2009, 08:08
by BigJohn 308
Beetle wrote: I'm probably going to start with one like big john suggested, then do a combo of the sentry gun / trap map ideas.

You build this map, and I shall nominate you for:

“Super Cool; Level 4 - Alpha” :woop:

Re: What's in a map?

Posted: 01 Sep 2009, 10:37
by captainAngry
That's a pretty good rank considering I'm only a “Super Cool; Level 2 - Beta”

Re: What's in a map?

Posted: 01 Sep 2009, 10:57
by Beetle
I should title my map that

supercoollevel4alpha.bsp

Re: What's in a map?

Posted: 13 Jan 2010, 12:40
by HurTmePlentY
how about a map with a catacomb of vents..
alot of maps with vents like black mesa pretty much everyone clusters to those damn vents..

so why not make it a map?

Re: What's in a map?

Posted: 13 Jan 2010, 09:39
by PhrozenFlame
For me, a map can't be TOO BIG. I like a lot of space and plenty of alternate routes, but if you're going for a payload kinda thing, make it seem linear, but not Halo 3 linear.

Re: What's in a map?

Posted: 21 Jan 2010, 08:44
by Royalblue
SUGGESTION

on obstacle course that contains cp/pl/ctf/pipeball into one long stretch that both teams have to guide their ball (from pipeball)past cones after destroying their own seperate territories so they can cap,roll the cart, and gather the intel to open doors for the pipeball and upon the final door opening for that team they can then put the pipeball into it's designated area for the match win.

OH and as ur moving the pipeball AND doing the obstical course there are traffic cones in the way :awesome: