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calculatedChaos Gaming • Red Team with Scouts = fail
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Red Team with Scouts = fail

Posted: 27 Feb 2009, 05:57
by Plastic Jesus
Really, if you are defending don't be a scout. This should just be a freaking law when playing TF2.

Re: Red Team with Scouts = fail

Posted: 27 Feb 2009, 06:45
by Divine Fate
I don't mind it when I'm on the blue team :P. But yeah, the scout update has scouts running around all about. STOP IT.

Re: Red Team with Scouts = fail

Posted: 27 Feb 2009, 10:34
by GrimGriz
I have to add a *

the * being (unless you're using sandman).

Of course, you still only need 1 per team, but bonking an uber medic then killing his "should be ubered" heavy = damn good defense.

Re: Red Team with Scouts = fail

Posted: 27 Feb 2009, 10:38
by MrKerplunkers
I don't mind. I just play blu as much as I can. Then it's like squishing ants with Boston accents.

Re: Red Team with Scouts = fail

Posted: 27 Feb 2009, 11:21
by TheEndTime
I find that offensive. Im from boston, jackass.

Re: Red Team with Scouts = fail

Posted: 28 Feb 2009, 03:53
by GrimGriz
Is boston jackass near boston common? :cry:

Re: Red Team with Scouts = fail

Posted: 28 Feb 2009, 08:09
by TheEndTime
What.

Re: Red Team with Scouts = fail

Posted: 28 Feb 2009, 10:03
by Plastic Jesus
GrimGriz wrote:Is boston jackass near boston common? :cry:
Ohh snap!

Re: Red Team with Scouts = fail

Posted: 28 Feb 2009, 10:04
by Plastic Jesus
Seriously, enough scouts. Also, don't get used to it, those tools may get nerfed.

Re: Red Team with Scouts = fail

Posted: 28 Feb 2009, 01:58
by MrKerplunkers
TheEndTime wrote:I find that offensive. Im from boston, jackass.
I live in new york. I am supposed to sit on top of the empire state building and throw peanuts at you guys.

Re: Red Team with Scouts = fail

Posted: 01 Mar 2009, 11:48
by captainAngry
Plastic Jesus wrote:Seriously, enough scouts. Also, don't get used to it, those tools may get nerfed.
That shotgun is going to get nurfed for sure. The bat has a lot of disadvantages and I think in about a week people are going to miss the double jump.