TF2 beta 2.0 Suspected Changes
Posted: 06 Aug 2009, 11:50
Found on the steam forums. Seems semi-legit, even if some of the changes described are a bit far-fetched.
http://forums.steampowered.com/forums/s ... p?t=930130
For those who can't see...
All Classes
* [confirmed] There is now a menu option that will reload all clip-based weapons when enabled - however, this feature currently is in the testing phase and may get tweaks.
Heavy
* [confirmed] The heavy appears to have gotten a KGB replacement of sorts that makes him go around pyro speed when their out. This would explain the "vanguard party" achievements that were popping up earlier.
* [confirmed] The heavy's minigun cone has been tightened; however there is no confirmation whether this change will remain permanent.
* [confirmed] There are going to be changes to the sandvich. However, these changes are still mostly in the planning phase.
Medic
* [confirmed] There are improved particles to show when players are using Kritzkreig more easily.
Scout
* [confirmed] As of the moment the Sandman reduces the scout's health to 95 and returns his double jump. There are planned changes to the stun mechanic, but none have been implemented yet.
* [confirmed] FaN knockback has been adjusted significantly; it now knocks back targets based on damage and distance.
* [confirmed] Pistol scripts will apparently no longer work. The pistol fires every 0.175 seconds at its maximum rate as opposed to .1 seconds
* [confirmed] Pistol now fires at the rate of 1 shot per 0.175 seconds while holding down attack button (used to be 0.25 seconds)
Engineer
* [confirmed] The engineer is receiving a wrench that allows him to build his buildings faster. It does not allow him to upgrade them and repairs them at the same rate as before, however.
Demoman
* [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.
Soldier
* [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.
Spy
* [confirmed] The spy is apparently getting not one, but two suits. However, it is currently unsure if both suits or just one will make it past the beta.
* [confirmed] The first suit is as heard of before, giving the spy 90% damage reduction from flames and takes the place of his revolver.
* [confirmed] The second suit is also geared against pyros, but its effects and abilities are currently unclear.
BEFORE YOU POST:
90% damage reduction against flames doesn't mean he doesn't get set on fire. He can still get ganked by the axtinguisher.
A lot of the heavy changes seem brought on by his total absence from competitive play.
http://forums.steampowered.com/forums/s ... p?t=930130
For those who can't see...
All Classes
* [confirmed] There is now a menu option that will reload all clip-based weapons when enabled - however, this feature currently is in the testing phase and may get tweaks.
Heavy
* [confirmed] The heavy appears to have gotten a KGB replacement of sorts that makes him go around pyro speed when their out. This would explain the "vanguard party" achievements that were popping up earlier.
* [confirmed] The heavy's minigun cone has been tightened; however there is no confirmation whether this change will remain permanent.
* [confirmed] There are going to be changes to the sandvich. However, these changes are still mostly in the planning phase.
Medic
* [confirmed] There are improved particles to show when players are using Kritzkreig more easily.
Scout
* [confirmed] As of the moment the Sandman reduces the scout's health to 95 and returns his double jump. There are planned changes to the stun mechanic, but none have been implemented yet.
* [confirmed] FaN knockback has been adjusted significantly; it now knocks back targets based on damage and distance.
* [confirmed] Pistol scripts will apparently no longer work. The pistol fires every 0.175 seconds at its maximum rate as opposed to .1 seconds
* [confirmed] Pistol now fires at the rate of 1 shot per 0.175 seconds while holding down attack button (used to be 0.25 seconds)
Engineer
* [confirmed] The engineer is receiving a wrench that allows him to build his buildings faster. It does not allow him to upgrade them and repairs them at the same rate as before, however.
Demoman
* [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.
Soldier
* [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.
Spy
* [confirmed] The spy is apparently getting not one, but two suits. However, it is currently unsure if both suits or just one will make it past the beta.
* [confirmed] The first suit is as heard of before, giving the spy 90% damage reduction from flames and takes the place of his revolver.
* [confirmed] The second suit is also geared against pyros, but its effects and abilities are currently unclear.
BEFORE YOU POST:
90% damage reduction against flames doesn't mean he doesn't get set on fire. He can still get ganked by the axtinguisher.
A lot of the heavy changes seem brought on by his total absence from competitive play.