- Added percentage to UberCharge HUD panel for the Medic
Added upgrade progress and levels to Engineer HUD panel for all buildings
Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
Fixed Pyro model not animating in the class menu
Fixed players getting stuck in the "prepare to respawn..." countdown loop
Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Fixed server crash when trying to load a map that contains control points with duplicate index values
Fixed several materials warnings in the console
Fixed "Cart.Explode" sound script entry using an unknown sound channel
Marked the cl_bobcycle and cl_bobup ConVars as cheats
TF2 Updated [01/28/09]
- captainAngry
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TF2 Updated [01/28/09]
Re: TF2 Updated [01/28/09]
Newsflash: Natascha still sucks.
- captainAngry
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Re: TF2 Updated [01/28/09]
I don't know how I missed it before but:
- Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Re: TF2 Updated [01/28/09]
You didn't miss it.captainangry wrote:
- Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Fixed server crash when trying to load a map that contains control points with duplicate index values
z0th: "the gameserver is not a democracy."
- captainAngry
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Re: TF2 Updated [01/28/09]
I missed it when I was reading threw them last night. I never noticed it until this morning when I re-read threw them all.
That beam made it really hard to get behind an engie while cloacked because as soon as you got near the dispenser there was a big ass beam pointing right at you. Now you would be able to just sit on top of the dispensor until the right moment.
That beam made it really hard to get behind an engie while cloacked because as soon as you got near the dispenser there was a big ass beam pointing right at you. Now you would be able to just sit on top of the dispensor until the right moment.
Re: TF2 Updated [01/28/09]
You never play spy anyways...captainangry wrote:I missed it when I was reading threw them last night. I never noticed it until this morning when I re-read threw them all.
That beam made it really hard to get behind an engie while cloacked because as soon as you got near the dispenser there was a big ass beam pointing right at you. Now you would be able to just sit on top of the dispensor until the right moment.
When life hands you lemons, make grape juice, then sit back and watch the world wonder how you did it.
- captainAngry
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Re: TF2 Updated [01/28/09]
I play spy...........when you least expect it.
Spy and Sniper are my two worst classes so i don't usually play either one. They also happen to be my least played classes so maybe that says something.
Spy and Sniper are my two worst classes so i don't usually play either one. They also happen to be my least played classes so maybe that says something.
- Awesomesauce
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Re: TF2 Updated [01/28/09]
WOOOT
THis is awesome!!!!
Now i don't have to worry about getting close to those stupid dispensers...
Grrrrr...i hate dispensers.
THis is awesome!!!!
Now i don't have to worry about getting close to those stupid dispensers...
Grrrrr...i hate dispensers.
Re: TF2 Updated [01/28/09]
Newsflash
Scout update next tuesday
Scout update next tuesday
Re: TF2 Updated [01/28/09]
I was pretty disappointed it didn't come out today; I was waiting so long for it. >:Wamp Rats wrote:Newsflash
Scout update next tuesday
Silly Valve.
- D34THSPAWN
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Re: TF2 Updated [01/28/09]
tuesday?! YAY!
imagine yourself as a T-rex in a room full of T-ball poles and large soapy bubbles. Your stubby arms would render the pleasure-power of this room woefully out of reach.
- thedoghouse
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Re: TF2 Updated [01/28/09]
tuesday, then tuesday next week, then tuesday the week after that, and etc, until comes a time they make it for THURSDAY and it comesD34THSPAWN wrote:tuesday?! YAY!
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- D34THSPAWN
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Re: TF2 Updated [01/28/09]
good point. valve has nice timing that way
imagine yourself as a T-rex in a room full of T-ball poles and large soapy bubbles. Your stubby arms would render the pleasure-power of this room woefully out of reach.