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TF2 Updated [01/28/09]

Discussion about anything related to Team Fortress 2.
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captainAngry
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TF2 Updated [01/28/09]

Unread post by captainAngry »

  • Added percentage to UberCharge HUD panel for the Medic
    Added upgrade progress and levels to Engineer HUD panel for all buildings
    Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
    Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
    Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
    Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
    Fixed Pyro model not animating in the class menu
    Fixed players getting stuck in the "prepare to respawn..." countdown loop
    Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
    Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
    Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
    Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
    Fixed server crash when trying to load a map that contains control points with duplicate index values
    Fixed several materials warnings in the console
    Fixed "Cart.Explode" sound script entry using an unknown sound channel
    Marked the cl_bobcycle and cl_bobup ConVars as cheats
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Thursday
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Re: TF2 Updated [01/28/09]

Unread post by Thursday »

Newsflash: Natascha still sucks.
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Re: TF2 Updated [01/28/09]

Unread post by captainAngry »

I don't know how I missed it before but:
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
That is awesome.
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Re: TF2 Updated [01/28/09]

Unread post by Äusländer »

captainangry wrote:
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
    Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
    Fixed server crash when trying to load a map that contains control points with duplicate index values
You didn't miss it.
z0th: "the gameserver is not a democracy."
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Re: TF2 Updated [01/28/09]

Unread post by captainAngry »

I missed it when I was reading threw them last night. I never noticed it until this morning when I re-read threw them all.

That beam made it really hard to get behind an engie while cloacked because as soon as you got near the dispenser there was a big ass beam pointing right at you. Now you would be able to just sit on top of the dispensor until the right moment.
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Re: TF2 Updated [01/28/09]

Unread post by g_e_oos »

captainangry wrote:I missed it when I was reading threw them last night. I never noticed it until this morning when I re-read threw them all.

That beam made it really hard to get behind an engie while cloacked because as soon as you got near the dispenser there was a big ass beam pointing right at you. Now you would be able to just sit on top of the dispensor until the right moment.
You never play spy anyways...
When life hands you lemons, make grape juice, then sit back and watch the world wonder how you did it.
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Re: TF2 Updated [01/28/09]

Unread post by captainAngry »

I play spy...........when you least expect it.

Spy and Sniper are my two worst classes so i don't usually play either one. They also happen to be my least played classes so maybe that says something.
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Re: TF2 Updated [01/28/09]

Unread post by Awesomesauce »

WOOOT

THis is awesome!!!!

Now i don't have to worry about getting close to those stupid dispensers...

Grrrrr...i hate dispensers.
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Re: TF2 Updated [01/28/09]

Unread post by Wamp Rats »

Newsflash

Scout update next tuesday :awesome:
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Re: TF2 Updated [01/28/09]

Unread post by Thursday »

Wamp Rats wrote:Newsflash

Scout update next tuesday :awesome:
I was pretty disappointed it didn't come out today; I was waiting so long for it. >:

Silly Valve.
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Re: TF2 Updated [01/28/09]

Unread post by D34THSPAWN »

tuesday?! YAY!
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imagine yourself as a T-rex in a room full of T-ball poles and large soapy bubbles. Your stubby arms would render the pleasure-power of this room woefully out of reach.
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Re: TF2 Updated [01/28/09]

Unread post by thedoghouse »

D34THSPAWN wrote:tuesday?! YAY!
tuesday, then tuesday next week, then tuesday the week after that, and etc, until comes a time they make it for THURSDAY and it comes :?
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Re: TF2 Updated [01/28/09]

Unread post by D34THSPAWN »

good point. valve has nice timing that way
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imagine yourself as a T-rex in a room full of T-ball poles and large soapy bubbles. Your stubby arms would render the pleasure-power of this room woefully out of reach.
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