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calculatedChaos Gaming • cp_kakariko_b1
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cp_kakariko_b1

Posted: 28 Sep 2013, 02:06
by Beetle
Alright, I did as suggested....finally. It's a real pain in the ass to pack things into a map now. a4 had problems and so it never replaced a3. I fixed those problems. Also, I already told Flamin about this but figured I'd post it anyway to make a few people aware there's a new version.

- Overtime is no longer neverending.
- health potions and hearts are animated (awesome to me, probably boring to the rest of you)
- Spawn times have been decreased (is also a lot of trouble to change map-side)
- large health pack is now a health potion model
- other tiny changes

Download here - https://db.tt/TTyIuCI3
Image

Re: cp_kakariko_b1

Posted: 28 Sep 2013, 03:55
by _Pipeline
That sounds great, but is Flamin actually going to add it?

Re: cp_kakariko_b1

Posted: 28 Sep 2013, 06:30
by Beetle
_Pipeline wrote:That sounds great, but is Flamin actually going to add it?
yea, he should be.

Re: cp_kakariko_b1

Posted: 29 Sep 2013, 11:06
by Denzo
You still haven't fixed the messed up cap tiiiiiiiimes.

Re: cp_kakariko_b1

Posted: 30 Sep 2013, 01:33
by Beetle
TheDenzo wrote:You still haven't fixed the messed up cap tiiiiiiiimes.
What's messed up about them?

Re: cp_kakariko_b1

Posted: 30 Sep 2013, 09:33
by Denzo
C caps just way too quickly, it's close to spawn but a scout just chilling there for 10 seconds wins it. I think it could be slightly slower, and A should be slightly faster.

Re: cp_kakariko_b1

Posted: 01 Oct 2013, 08:37
by _Pipeline
Make A maybe 5-6 seconds faster, B 3-5 seconds slower, and C 5-6 seconds slower, and it should be more balanced, I think.

Re: cp_kakariko_b1

Posted: 01 Oct 2013, 11:28
by Beetle
I'll look into changing those things, but for the record, I did make adjustments in that direction, they just apparently weren't drastic enough. Thanks for the feedback.