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calculatedChaos Gaming • Improving calculatedChaos - Page 4
Page 4 of 5

Re: Improving calculatedChaos

Posted: 06 Oct 2013, 02:16
by krubby
I think our first priority by far is making it so that people can sign up on the forum again.

Re: Improving calculatedChaos

Posted: 11 Oct 2013, 11:54
by _Pipeline
I should also note that even though Captain came back and played on the server last night, I'm pretty sure he hasn't visited the forums in about a month and therefore hasn't yet even seen most of the stuff written on this thread.

Re: Improving calculatedChaos

Posted: 11 Oct 2013, 08:28
by katattackk
he did say hed come fix the sign up registering business thingamajig though

Re: Improving calculatedChaos

Posted: 18 Oct 2013, 11:30
by katattackk
OKAY GUYS. so. i got captains email to talk to him about this map testing day business. The only problem I am running in to is that Flaming has been busy with school so hes not going to be able to add the maps for these map testing days. And I'm not sure who we can stick in charge. help. please.

Re: Improving calculatedChaos

Posted: 18 Oct 2013, 01:53
by krubby
katattackk wrote:OKAY GUYS. so. i got captains email to talk to him about this map testing day business. The only problem I am running in to is that Flaming has been busy with school so hes not going to be able to add the maps for these map testing days. And I'm not sure who we can stick in charge. help. please.
Is there anyone still around who's competent with programming that we could put in charge?

Re: Improving calculatedChaos

Posted: 18 Oct 2013, 02:47
by _Pipeline
I'm fairly certain Beetle is competent with these kinds of things, and he was even on the server yesterday, but nothing can happen while Flamin is too busy unless Captain either takes action himself or finds someone else who's willing and able to do it at this time.

Re: Improving calculatedChaos

Posted: 19 Oct 2013, 04:18
by Beetle
_Pipeline wrote:I'm fairly certain Beetle is competent with these kinds of things, and he was even on the server yesterday, but nothing can happen while Flamin is too busy unless Captain either takes action himself or finds someone else who's willing and able to do it at this time.
I agree with your statement that the server needs more koth_montag.

Re: Improving calculatedChaos

Posted: 20 Oct 2013, 09:48
by LaN
Beetle wrote:
_Pipeline wrote:I'm fairly certain Beetle is competent with these kinds of things, and he was even on the server yesterday, but nothing can happen while Flamin is too busy unless Captain either takes action himself or finds someone else who's willing and able to do it at this time.
I agree with your statement that the server needs more koth_montag.
Koth_montag_HD

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 07:27
by Zora
krubby wrote:
katattackk wrote:OKAY GUYS. so. i got captains email to talk to him about this map testing day business. The only problem I am running in to is that Flaming has been busy with school so hes not going to be able to add the maps for these map testing days. And I'm not sure who we can stick in charge. help. please.
Is there anyone still around who's competent with programming that we could put in charge?
What does programming competence have to do with adding maps? From my experiences it's just uploading the file to the correct directory and adding the names to the right text files. I think the issue would be more about who's trustworthy than who's skilled.

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 10:09
by the asylum
just in case the forums shit themselves again

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 10:31
by katattackk
okay guys. after talking to a LARGE amount of admins, (or at least the ones who are still active, which i ended up speaking to 15 or 20 of you), I came out with Haun and TgameP being at the top of the list of admins were okay with adding maps. I'll wait untli wednesday night to email captain, but how are we feeling about this? if you dont feel like posting, shoot me a message on steam, or if i somehow managed to miss you, youre more than welcome to message me on steam.

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 10:35
by krubby
Sounds good.

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 11:00
by Beetle
sounds good. sorry I didn't want to suggest myself, I just cannot promise I'm going to stay as active as I've been the past week.

Re: Improving calculatedChaos

Posted: 21 Oct 2013, 11:17
by Scrambles
Does this mean Haun will finally get high admin?

Re: Improving calculatedChaos

Posted: 22 Oct 2013, 12:25
by _Pipeline
Probably, but this is dealing specifically with the ability to add maps, which I don't think, at least in theory, is tied to whether someone has low or high admin.

Re: Improving calculatedChaos

Posted: 22 Oct 2013, 01:15
by Beetle
To be honest, I don't think it means anything really. It's never truly been up to the majority anyway.

Re: Improving calculatedChaos

Posted: 28 Oct 2013, 01:05
by tomm
Needs Moar Tomm

Re: Improving calculatedChaos

Posted: 28 Oct 2013, 09:51
by _Pipeline
Try remembering your lost account's password.

Re: Improving calculatedChaos

Posted: 28 Oct 2013, 02:12
by krubby
I think that the first person to get high admin should be Kat for everything she's doing for cC.

Re: Improving calculatedChaos

Posted: 31 Oct 2013, 12:06
by _Pipeline
For now, let's just focus on the map issue and fixing the new user registration page.

Re: Improving calculatedChaos

Posted: 04 Nov 2013, 03:22
by katattackk
so i did shoot captain an email that wednesday like i said i would, i dont remember the date though (sorry), i never heard back, so im not sure if this is gonna end up being a thing or not :\ sorry guys. i tried.

Re: Improving calculatedChaos

Posted: 04 Nov 2013, 08:13
by _Pipeline
Even if Captain takes his time, or rather, just plain has no time, that doesn't mean anything is over.

Re: Improving calculatedChaos

Posted: 17 Nov 2013, 08:08
by Haunwulf
There's some fb stuff going on right now

Re: Improving calculatedChaos

Posted: 17 Nov 2013, 08:21
by captainAngry
Adding maps is complicated because of the download server. You have to compile the maps and make sure you add them to both the game server and map server correctly.

If someone wants to do this and knows how to do this, we can figure something out, but they need to take responsibility for it and be able to fix issues when people can't download a map (which prevents people from joining the server).

The admin issue was completely my bad. The server keeps changing the hostname it uses to connect to the database and load the new admins. Every time this happens, I have to add access for that hostname to connect so that it can load admins. Flamin told me about that a while ago, pretty much as soon as he knew about it, and I completely spaced fixing it until today. Because of how that part is managed, I am the only person who is able to fix stuff like that, and it shouldn't have taken me so long.

That's all I have for now.

-Captain

Re: Improving calculatedChaos

Posted: 17 Nov 2013, 10:50
by the asylum
Forgive my extreme ignorance, but the handful of times I ran my own servers (and my own dl site), all I had to do to add new maps was pretty much copypasta the bsp to the game server and the .bz2 to the dl server- nothing I found too overly complicated. Or is the forum and the game server being the same make this a different ballgame?

I'm like a trained monkey in this regard- anything outside of what's been taught to me is like something completely alien to me.

Re: Improving calculatedChaos

Posted: 17 Nov 2013, 11:22
by squishy
Well I'm assuming that since the server is running sourcemod, the maps would probably need to be added to some lists for them to be recognized and added to nomination/admin map changing. Also, the server is probably headless, and would require a bit of command line experience in whatever OS it's running.

Re: Improving calculatedChaos

Posted: 18 Nov 2013, 04:06
by krubby
Does anyone know how the chatbox came back?

Re: Improving calculatedChaos

Posted: 18 Nov 2013, 04:48
by _Pipeline
Captain fixed it.

Re: Improving calculatedChaos

Posted: 18 Nov 2013, 05:54
by krubby
Hooray for Cap. Apparently voting still isn't fixed yet. Dunno about signing up yet.

EDIT: I just noticed that the most messages that the chatbox remembers at one time is 10. It remembers more if you stay on the page, but if you refresh it'll show the last 10 as opposed to the last 50-75 or something like that which it was before. There's probably some setting you can change for it.

Re: Improving calculatedChaos

Posted: 14 Dec 2013, 11:46
by Haunwulf
I think what we need now of all things is to set sv_use_steam_voice to 0 on the funserver.
I miss this server being a micspam server ;-;