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calculatedChaos Gaming • cC's Choice - Page 3
Page 3 of 3

Re: cC's Choice

Posted: 14 Oct 2012, 05:55
by Haunwulf
File Missing: Progress.jpg


Question: Have you started the map yet or are you still planning?

Re: cC's Choice

Posted: 14 Oct 2012, 07:04
by Beetle
Haunwulf wrote:File Missing: Progress.jpg


Question: Have you started the map yet or are you still planning?
still planning. I tend to rush into things. trying something different.

Re: cC's Choice

Posted: 15 Oct 2012, 08:21
by MrKerplunkers
Beetle wrote: maps can't give specific weapons to non-classes of that weapon - that's plugins. Plus, I don't like the idea of stripping weapons. They break on every update that has a new weapon since it's not official.
So a beat em up cabinet is out of the question then?

Re: cC's Choice

Posted: 15 Oct 2012, 08:48
by Beetle
MrKerplunkers wrote:
Beetle wrote: maps can't give specific weapons to non-classes of that weapon - that's plugins. Plus, I don't like the idea of stripping weapons. They break on every update that has a new weapon since it's not official.
So a beat em up cabinet is out of the question then?
I have no idea what you're saying half the time, and this is part of that time.

Re: cC's Choice

Posted: 15 Oct 2012, 09:16
by TheMageKing
Posting a second suggestion here that I brought up with Beetle already.

A Jazz Lounge, somewhere. Hidden, like the MedicHaus in bestofclass.

I can compile some music for it easily.

VERY, VERY easily.

Re: cC's Choice

Posted: 15 Oct 2012, 11:37
by Beetle
TheMageKing wrote:Posting a second suggestion here that I brought up with Beetle already.

A Jazz Lounge, somewhere. Hidden, like the MedicHaus in bestofclass.

I can compile some music for it easily.

VERY, VERY easily.
sure. just make them as small of filesize as possible and make sure they work in tf2.

Re: cC's Choice

Posted: 15 Oct 2012, 12:13
by MrKerplunkers
Beetle wrote:
MrKerplunkers wrote:
Beetle wrote: maps can't give specific weapons to non-classes of that weapon - that's plugins. Plus, I don't like the idea of stripping weapons. They break on every update that has a new weapon since it's not official.
So a beat em up cabinet is out of the question then?
I have no idea what you're saying half the time, and this is part of that time.
I was thinking of having a melee only cabinet that was reminiscent of old school beat em ups a la Streets of Rage or Final FIght.

Actually on closer inspection the idea just the same melee only shit that we're all sick of anyway, so forget I said anything.

Re: cC's Choice

Posted: 15 Oct 2012, 12:28
by Scrambles
If you did the melee thing, do you think it would be possible to leave the person who's dying with 1hp, bonked, and then have a sound file of "finish him" play?

that would be pretty neat

Re: cC's Choice

Posted: 15 Oct 2012, 02:20
by BILLY MAYZING!!!
TheMageKing wrote:Posting a second suggestion here that I brought up with Beetle already.

A Jazz Lounge, somewhere. Hidden, like the MedicHaus in bestofclass.

I can compile some music for it easily.

VERY, VERY easily.
you best be includin some Goldfish in that list

Re: cC's Choice

Posted: 15 Oct 2012, 04:13
by Beetle
lol, you guys seriously overestimate what is possible for a mod-free map.

Re: cC's Choice

Posted: 15 Oct 2012, 06:47
by TragicRhapsody
You just gotta make a map... that is a giant hat or pile of hats

*I've never seen anything like this in my 4 minutes of research*

Re: cC's Choice

Posted: 15 Oct 2012, 10:30
by _Pipeline
Reminds me.

Digitalwanderer once made a passing remark a while back about how there should be a TF2 map or mod where everyone's hats would be miniaturized versions of maps, and the maps would literally be giant hats.

I've called him Ideasmith ever since.

Re: cC's Choice

Posted: 16 Oct 2012, 03:11
by TragicRhapsody
Hell, I'd suggest everything I've ever come up with, if I could remember it. Some of it was pretty good, like this giant hat thing, but if digital came up with it first, gratz to him.

Re: cC's Choice

Posted: 25 Nov 2012, 02:02
by StormyOuterland
I did a bit of work for GMG (Sorry) and supplied a large amount of suggestions and work for many features there.
I also map a bit and such.
Should I put all of my crap here or should I make seperate threads?

Re: cC's Choice

Posted: 25 Nov 2012, 06:05
by Beetle
StormyOuterland wrote:I did a bit of work for GMG (Sorry) and supplied a large amount of suggestions and work for many features there.
I also map a bit and such.
Should I put all of my crap here or should I make seperate threads?
Actually, I'd sugggest making your version of ccchoice. I'm working on a map that kinda started as such but moved on to be way unrelated. So if you want to map it, I'd be happy to help if you have any questions.

Re: cC's Choice

Posted: 25 Nov 2012, 07:37
by StormyOuterland
Beetle wrote:
StormyOuterland wrote:I did a bit of work for GMG (Sorry) and supplied a large amount of suggestions and work for many features there.
I also map a bit and such.
Should I put all of my crap here or should I make seperate threads?
Actually, I'd sugggest making your version of ccchoice. I'm working on a map that kinda started as such but moved on to be way unrelated. So if you want to map it, I'd be happy to help if you have any questions.
All I'd need is the hammer files

Re: cC's Choice

Posted: 25 Nov 2012, 09:06
by Beetle
StormyOuterland wrote:
Beetle wrote:
StormyOuterland wrote:I did a bit of work for GMG (Sorry) and supplied a large amount of suggestions and work for many features there.
I also map a bit and such.
Should I put all of my crap here or should I make seperate threads?
Actually, I'd sugggest making your version of ccchoice. I'm working on a map that kinda started as such but moved on to be way unrelated. So if you want to map it, I'd be happy to help if you have any questions.
All I'd need is the hammer files
Nah, I mean I'm making a separate map. There are no Hammer files.

Re: cC's Choice

Posted: 25 Nov 2012, 10:29
by StormyOuterland
Beetle wrote:
StormyOuterland wrote:
Beetle wrote:
StormyOuterland wrote:I did a bit of work for GMG (Sorry) and supplied a large amount of suggestions and work for many features there.
I also map a bit and such.
Should I put all of my crap here or should I make seperate threads?
Actually, I'd sugggest making your version of ccchoice. I'm working on a map that kinda started as such but moved on to be way unrelated. So if you want to map it, I'd be happy to help if you have any questions.
All I'd need is the hammer files
Nah, I mean I'm making a separate map. There are no Hammer files.
Ah, well, then is there any sort of game mode this will have?
I don't want to design something for one thing then have it be something else.
I do have some ideas already though, so a direction would be appreciated.

Re: cC's Choice

Posted: 26 Nov 2012, 02:17
by Beetle
I don't think anyone really cares what gamemode. And I can't count the times something has started as one thing and become another. I think the community will be happy as long as it looks like their input mattered.

Going on the funserver at random times and asking for reasonable suggestions is probably the best way. Also, talk to Billy Mazing if you want.

Re: cC's Choice

Posted: 26 Nov 2012, 03:14
by StormyOuterland
Beetle wrote:I don't think anyone really cares what gamemode. And I can't count the times something has started as one thing and become another. I think the community will be happy as long as it looks like their input mattered.

Going on the funserver at random times and asking for reasonable suggestions is probably the best way. Also, talk to Billy Mazing if you want.
Well, what ever I make, it's going to involve large fucking skyscrapers and is going to be probably unreasonably large till told other wise.
But yes, I'll do that.

Re: cC's Choice

Posted: 26 Nov 2012, 11:35
by Scrambles
White Christmas in New York.

Nuff said

Re: cC's Choice

Posted: 27 Nov 2012, 07:41
by _Pipeline
Don't you mean Toystore?

Re: cC's Choice

Posted: 27 Nov 2012, 12:23
by StormyOuterland
So far I've got snowy trains and "Do whatever the hell you want, we don't care"

As in suggestions

Re: cC's Choice

Posted: 27 Nov 2012, 09:32
by Beetle
From experience with the hotel map etc, they tend to suggest things after they see a Work In Progress on the server.

Re: cC's Choice

Posted: 27 Nov 2012, 09:44
by StormyOuterland
Beetle wrote:From experience with the hotel map etc, they tend to suggest things after they see a Work In Progress on the server.
Ah, which kinda sorta answers a question.
I usually like to do a minimally textured, no coding (though, I may need a little assistance with that for more advanced things), minimally propped version to see how people run through it before I start putting everything down. It keep me from making something, making it purdy, then realizing it doesn't run well. And doing it by myself takes too long, so employing other members would be appreciated.

Re: cC's Choice

Posted: 28 Nov 2012, 04:21
by _Pipeline
Now if only I knew even the first thing about mapping and coding.

Re: cC's Choice

Posted: 28 Nov 2012, 06:24
by StormyOuterland
Alright, I know what the layout of the map is, and already am working on a bit of it.
It's going to be semi-industrialized islands.