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calculatedChaos Gaming • Melee Fort: Dead?
Page 1 of 1

Melee Fort: Dead?

Posted: 25 Jul 2012, 01:00
by the asylum
Friends, this may be the end of Melee Fort as we know it.

Recall if you can the builds prior to A7. The single most important change that A7 introduced were the resupply lockers, cleverly tucked away behind walls so that no unathorized weapon would dare enter the sight of an opposing player. Cloak and Dagger Spies and Caber Demos were no longer forced to quickly change classes for their cloaks to recharge or Cabers to be restored, and thus extending potential record-breaking kill streaks. And I was so happy. As I've said many times before, though my funmaps may be worthless shit sometimes, I always strive for them to look as good and play as good as official Valve maps, deviating as little as possible from established convention. The resupply lockers were a long time coming, and finally, with the release of A7, to me at least, it felt like all the pieces had come together at last. That may be about to change.

A serious exploit has been brought to my attention, and unlike so many other problems in Melee Fort's long and sordid history, I can't simply wave the magic wand of weapon stripping to make it go away. That last piece of the puzzle is now it's undoing. And no, I'm not telling you how to do it.

I am now faced with a dilemma. I have three options at this point:

1. Eliminate the resupply lockers, and screw over CnD Spies and Caber Demos.
2. Force everything to run on Medieval Mode, and sacrifice the weapons shed gimmick that I love so, so dearly.
3. Package Melee Fort and it's future releases with a plugin.

Well the third one's not so bad, right? True, it would fix all my problems. But, and I have said this too many times, requiring admins to install more plugins is a hassle I never want to impose on them. It's my philosophy- no, my duty, as a mapmaker that the shit I make works, period.

Neither of these options are really palatable to me, but one must be chosen if Melee Fort is to survive.

This bears repeating:

VALVE, Y U NO LIKE MELEE FORT

Re: Melee Fort: Dead?

Posted: 25 Jul 2012, 02:32
by PhrozenFlame
1, because no one cares about CnD spies or caber demos, and anyone who says they do is lying. Also, sprees mean next to nothing.

Re: Melee Fort: Dead?

Posted: 26 Jul 2012, 07:53
by krubby
4. Play a different map.