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calculatedChaos Gaming • arena_melee_breakfloor_checkers_grid_a1
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arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 02:37
by the asylum
You all laughed at the idea of combining our most loved-hated maps on the funserver.

You jested, chortled at, and mocked the idea.

SEE WHAT THY CARELESS TOUNGES HATH WROUGHT UPON THEE

http://www.gamebanana.com/maps/160765

Behold my works, ye mighty, and despair!

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 07:36
by Kriegsmarine
you couldn't have textured the gates could you?

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 10:04
by Beetle
I don't see how that's not going to crash people non-stop....like breakfloor zelda, but worse, it seems.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 01:15
by spleenter
Didn't Anonyma make this map already? called it arena_melee_grid_checkers or something like that.

i swear its on the forums already somewhere

EDIT:
He did.

viewtopic.php?f=38&t=28418

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 03:45
by the asylum
yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 05:48
by Beetle
the asylum wrote:yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
try the map with, say, 17 bots and see if it crashes you.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 06:11
by krubby
Is admin pillars possible here? Because if not, it sucks.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 22 Oct 2011, 07:25
by the asylum
Beetle wrote:
the asylum wrote:yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
try the map with, say, 17 bots and see if it crashes you.
already have. works fine.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 23 Oct 2011, 09:09
by Beetle
OK. I guess there are less breakables than the original. It's hard to tell.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 08 Nov 2011, 12:57
by Haunwulf
krubby wrote:Is admin pillars possible here? Because if not, it sucks.
:)

It'll still be good actually, Just as long as it has the green pit that deadringer heavies and sandvich spies can get into.
No You

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 12 Mar 2012, 02:23
by FlaminSarge
FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 12 Mar 2012, 12:51
by PhrozenFlame
FlaminSarge wrote:FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".
Get rid of the underscores and make it "maps/arenaterribleamalgamation.bsp.bz2". I mean be honest, who is going to look through their maps folder and delete maps they don't recognize? And it's not like that'd be a waste.

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 16 Mar 2012, 07:58
by the asylum
because flamin demanded i fix it:

http://www.gamebanana.com/tf2/maps/164424

Re: arena_melee_breakfloor_checkers_grid_a1

Posted: 16 Mar 2012, 08:10
by Tampashrew
the asylum wrote:because flamin demanded i fix it:

http://www.gamebanana.com/tf2/maps/164424

Flaminwerfer?