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Economy?
Posted: 16 Oct 2011, 11:25
by Zora
Do we want an economy on the server. I'm rebuilding the server from scratch so if I'm going to be implementing an economy now would be a good time to know. If so, it might offer a more rewarding experience on the server. That depends on how I implement it. I am also implementing portals (fyi). So, I could make people have to pay to use portals, pay to warp (homes) and pay to lock chests. I could also have people earn money by logging in (different bonuses for different ranks) and for killing mobs. In the past I had a shop set up so that people could buy and sell items. However, after a while it got to the point when people had so much money that they could buy themselves a stack of diamonds. I could change the rates so purchasing something isn't taken so lightly, or I can make it so that you cant purchase anything and you only sell things to get some money for server utilities. Users can also use money for just trading, and would help with players making shops in the city.
The purpose of money is to get people to stick around the server and have a more enjoyable experience. I can have money effect lives as much as possible or as little as possible. I'm open to suggestions so I can make the economy (if any) as enjoyable as possible.
Re: Economy?
Posted: 17 Oct 2011, 02:38
by spleenter
I love the thought of that.
Re: Economy?
Posted: 17 Oct 2011, 01:50
by Egonny
Yes, to a certain extent. Paying to lock chests is just wrong.
Re: Economy?
Posted: 17 Oct 2011, 04:34
by Zarik
Egonny wrote:Yes, to a certain extent. Paying to lock chests is just wrong.
This and i don't think we should have to pay to warp to our own houses. Everything else (Besides what i quoted Egon) is fine
Re: Economy?
Posted: 17 Oct 2011, 06:44
by spleenter
Zarik wrote:Egonny wrote:Yes, to a certain extent. Paying to lock chests is just wrong.
This and i don't think we should have to pay to warp to our own houses. Everything else (Besides what i quoted Egon) is fine
I think you should have to pay, because warping home when you are about to die takes all the fun out of minecraft. being chased by creepers with 1 heart is fun.
Re: Economy?
Posted: 17 Oct 2011, 09:25
by Tampashrew
Take out buying materials. It just gets plain annoying seeing people not even leave the surface and get to the nether.
Re: Economy?
Posted: 17 Oct 2011, 09:43
by Zora
Tampashrew wrote:Take out buying materials. It just gets plain annoying seeing people not even leave the surface and get to the nether.
With the new rates I plan on implementing it will take a very long time to go to the nether without leaving the surface. I'll make it so that it will seem equally attractive to either dig up a bunch of dirt and trees or build yourself an obsidian farm or whatnot. Unlike the previous shop rates, wood, dirt, stone and other easily attainable items will be very cheap and rather expensive to buy. This will be to deter people from buying everything from the shop. The shop's purpose is to rip off people so that they will be more likely to start their own shops and buy from other peoples shops. The only reason they would use the shop is if they are underground, and even then, it'll cost an arm and a leg for materials that you could easily just spend a few seconds gathering on the surface. If anybody has any objections to this plan then please suggest what is changed/removed/added/improved.
Re: Economy?
Posted: 21 Oct 2011, 05:33
by Beetle
spleenter wrote:Zarik wrote:Egonny wrote:Yes, to a certain extent. Paying to lock chests is just wrong.
This and i don't think we should have to pay to warp to our own houses. Everything else (Besides what i quoted Egon) is fine
I think you should have to pay, because warping home when you are about to die takes all the fun out of minecraft. being chased by creepers with 1 heart is fun.
There are warp mods that make you wait like 10 seconds before it warps you after using the command. Towny, for one.
Re: Economy?
Posted: 23 Oct 2011, 06:04
by Egonny
Oh and make redstone repeaters cheaper, they require so much effort to make.
And I agree with warping home, either add a cooldown or let people pay for it, it's a bit too easy otherwise in my opinion.
Re: Economy?
Posted: 24 Oct 2011, 01:57
by spleenter
Egonny wrote:Oh and make redstone repeaters cheaper, they require so much effort to make.
2 not gates? do you not remember what you did before repeaters came out?
Re: Economy?
Posted: 24 Oct 2011, 06:33
by Zora
spleenter wrote:2 not gates? do you not remember what you did before repeaters came out?
Pun intended? :P
and more importantly...
Egonny wrote:Oh and make redstone repeaters cheaper, they require so much effort to make.
Actually, if anything I'll be making things more expensive. The goal of the server shop this time is not to give people access to anything they want, but to make other people challenge the ridiculous prices of the server shop. True, things will be for sale, but people will be encouraged to buy from other players instead.
Re: Economy?
Posted: 25 Oct 2011, 09:28
by Egonny
spleenter wrote:Egonny wrote:Oh and make redstone repeaters cheaper, they require so much effort to make.
2 not gates? do you not remember what you did before repeaters came out?
You don't use redstone a lot, do you?
Repeaters are a LOT more useful than 2 not gates.