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calculatedChaos Gaming • ctf_2fort_upsidedown
Page 1 of 1

ctf_2fort_upsidedown

Posted: 09 Oct 2011, 01:18
by Chaofanatic
http://forums.tf2maps.net/downloads.php?do=file&id=1786

I had mentioned playing this map before to the people on the funserver, and there was a mixed reaction. (Mostly "good" and "I'm not willing to admit that I like that")
I think that an interesting twist on the map that everyone knows and loves/hates is just what we need.

What do you think.

Re: ctf_2fort_upsidedown

Posted: 09 Oct 2011, 02:22
by the asylum
I remember getting stuck pretty much everywhere i tried to go.

Valve obviously designed 2fort with walking on the floor rather than the cieling

Re: ctf_2fort_upsidedown

Posted: 09 Oct 2011, 10:07
by Chaofanatic
I thought the funserver was created for stupid, gimmicky maps and admin abuse.

Re: ctf_2fort_upsidedown

Posted: 09 Oct 2011, 10:33
by the asylum
that it is, of course

Re: ctf_2fort_upsidedown

Posted: 10 Oct 2011, 08:52
by Haunwulf
You:"Okay, Do you guys think I should put 2fort that's upside down into the funserver submission board?"

Most People: "No"

You Talking To Yourself In Your Mind: "REVERSE PSYCOLOGYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY"

Re: ctf_2fort_upsidedown

Posted: 10 Oct 2011, 09:59
by Denzo
Haunwulf wrote:You:"Okay, Do you guys think I should put 2fort that's upside down into the funserver submission board?"

Most People: "No"

You Talking To Yourself In Your Mind: :stupid:

Re: ctf_2fort_upsidedown

Posted: 10 Oct 2011, 11:05
by krubby
gee, let's get the most generic stock map, then make it confusing and unbalanced! Funserver logic in a nutshell.

Re: ctf_2fort_upsidedown

Posted: 10 Oct 2011, 11:26
by Haunwulf
Dustbowl: 50 Sentries around blue spawn.

2Fort: Red intelligence is next to Blue intelligence.

Well(CP): Blackmesa's capture rate with many trains falling from the sky.

Nucleus(Koth): Every 5 minutes, The HHH appears in blue's spawn.

Badwater: Blue team is forced to be only heavy and medic with full ubercharges immediately.

Goldrush: Cart moves 5x faster than usual.

Achievement Idle: Remove the glass.

And so on,

Re: ctf_2fort_upsidedown

Posted: 11 Oct 2011, 09:23
by Chaofanatic
See? It's perfect!
If they hate these kinds of stupid maps so much, why do they insist on playing them?
Might as well feed the fire.
Haunwulf wrote:Nucleus(Koth): Every 5 minutes, The HHH appears in blue's spawn.
Wait... When did this happen?

Re: ctf_2fort_upsidedown

Posted: 11 Oct 2011, 08:01
by Haunwulf
Chaofanatic wrote:
Haunwulf wrote:Nucleus(Koth): Every 5 minutes, The HHH appears in blue's spawn.
Wait... When did this happen?
If you're being serious, I made most (Like nucleus) up.
If you're saying as if that actually happened, I have nothing to do with it.

Re: ctf_2fort_upsidedown

Posted: 12 Oct 2011, 09:15
by Chaofanatic
Haunwulf wrote: If you're being serious, I made most (Like nucleus) up.
If you're saying as if that actually happened, I have nothing to do with it.
Well it seems like something that could actually happen on the FunServer.

Re: ctf_2fort_upsidedown

Posted: 12 Oct 2011, 09:57
by giggles
do you have screenshots of the map? o.o sounds interesting.

Re: ctf_2fort_upsidedown

Posted: 12 Oct 2011, 05:33
by Kriegsmarine
giggles wrote:do you have screenshots of the map? o.o sounds interesting.

go to 2fort

turn your computer upside down

???

profit

Re: ctf_2fort_upsidedown

Posted: 12 Oct 2011, 07:35
by Tampashrew
Kriegsmarine wrote:
giggles wrote:do you have screenshots of the map? o.o sounds interesting.

go to 2fort

turn your computer upside down

???

profit
Image