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calculatedChaos Gaming • Pipeball (Event)
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Pipeball (Event)

Posted: 09 Oct 2011, 12:53
by the asylum
http://www.gamebanana.com/maps/160547

Halloween Pipeball.

Lets put it on, even if it is just for October

Re: Pipeball (Event)

Posted: 09 Oct 2011, 01:16
by Kriegsmarine
welp, I'm sold

Re: Pipeball (Event)

Posted: 09 Oct 2011, 04:25
by Beetle
the asylum wrote:http://www.gamebanana.com/maps/160547

Halloween Pipeball.

Lets put it on, even if it is just for October

the concept is obviously dead and will never be....wait.

Re: Pipeball (Event)

Posted: 09 Oct 2011, 09:52
by the asylum
Rest assured, Beetle, it is now.

That is unless Valve rolls out another special theme (and I don't mean like Lumberyard's alpine or Viaduct's winter, I mean like Medieval mode). Like I said on TF2M, I don't know how something like PLR Pipeball would work, and I'm damn sure not gonna try.

Re: Pipeball (Event)

Posted: 10 Oct 2011, 06:04
by Beetle
the asylum wrote:Rest assured, Beetle, it is now.

That is unless Valve rolls out another special theme (and I don't mean like Lumberyard's alpine or Viaduct's winter, I mean like Medieval mode). Like I said on TF2M, I don't know how something like PLR Pipeball would work, and I'm damn sure not gonna try.
There's already the materials thrown around on the net for a tropical theme.

Re: Pipeball (Event)

Posted: 10 Oct 2011, 07:01
by the asylum
If I ever do make a new Pipeball it will be because of a significant change in game flow (Horsemann/stun ghosts, medieval weapons) and not just to throw a new coat of paint on