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SDK teleport help
Posted: 29 Jul 2011, 03:26
by John Failman
In the map I'm making, I used "tools/toolstrigger" and set the class to "Trigger_teleport" and changed the remote destination to an "info_teleport_destination" which was across the map. But when I step into or through the trigger, nothing happens.
In case I'm doing something wrong, how do I make a teleport in SDK?
I read that I also needed to change the flags, so I did that. I'm about to try it out. I enabled Clients, NPCs, Pushables, and Physics Objects
This is for TF2
Re: SDK teleport help
Posted: 29 Jul 2011, 04:53
by Beetle
Re: SDK teleport help
Posted: 29 Jul 2011, 04:56
by John Failman
I meant to update this because I fixed it. Anyway, could you help with a completely new question?
I can't get the map onto my dedicated server. Only stockmaps show up as the usable maps.
Re: SDK teleport help
Posted: 29 Jul 2011, 05:08
by Beetle
Even if you got in on one, there's these finicky things you have to do to it to allow ppl to join it. I cannot help.
Re: SDK teleport help
Posted: 29 Jul 2011, 05:35
by John Failman
Beetle wrote:Even if you got in on one, there's these finicky things you have to do to it to allow ppl to join it. I cannot help.
Why make something so difficult to use, lol >.<
Might as well just test them by myself, or just send them to friends to test
Re: SDK teleport help
Posted: 29 Jul 2011, 05:57
by Beetle
John Failman wrote:Beetle wrote:Even if you got in on one, there's these finicky things you have to do to it to allow ppl to join it. I cannot help.
Why make something so difficult to use, lol >.<
Might as well just test them by myself, or just send them to friends to test
Until you get really familiar with everything, just test it between friends. Later, when it is something worth looking at, tf2maps.net has playtests all the time.
Re: SDK teleport help
Posted: 15 Aug 2011, 04:31
by Anonyma
Go into flags and check "clients" on the teleport entity.
I make this mistake all the time.
Re: SDK teleport help
Posted: 15 Aug 2011, 05:15
by Beetle
Anonyma wrote:Go into flags and check "clients" on the teleport entity.
I make this mistake all the time.
Good point. That is an easy mistake. And in my opinion, that shouldn't even be flag since it is most commonly used that way.