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So I opened up SDK for the first time in a year or two.

Discuss maps and model creation and ideas.
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John Failman
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So I opened up SDK for the first time in a year or two.

Unread post by John Failman »

And honestly, I wanted to shoot myself.

So many possibilities. Why have I not pushed myself to learn it? Why is it so difficult :'(

Any tips to start out with?
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Original
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Re: So I opened up SDK for the first time in a year or two.

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Have a plan.

Do basics first, test gameplay. Then detail.

Hammer is a pretty easy editor, just gotta get in the flow.
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John Failman
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Re: So I opened up SDK for the first time in a year or two.

Unread post by John Failman »

Is using hollow to make rooms a bad idea?
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Re: So I opened up SDK for the first time in a year or two.

Unread post by Original »

It's a lot easier in the long run just to drag out brushes to make rooms imo.

Hollow is OK, but it always makes the 6 brushes, which may or may not be the size you want...
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Re: So I opened up SDK for the first time in a year or two.

Unread post by Beetle »

Original wrote:It's a lot easier in the long run just to drag out brushes to make rooms imo.

Hollow is OK, but it always makes the 6 brushes, which may or may not be the size you want...

Plus it is potentially less optimized, if you're an optimization freak.
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John Failman
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Re: So I opened up SDK for the first time in a year or two.

Unread post by John Failman »

Oh, OK.

I have ideas for maps, I just gotta take my time :/
If I try to create a section of a map real quick out of pure idea then the rest gets fucked up and it's scrapped.
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