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calculatedChaos Gaming • Hackers on cC
Page 1 of 1

Hackers on cC

Posted: 05 Jul 2011, 02:30
by Fireproof
Tonight 2 hackers came onto the mainserver, maybe around 12:30am. The were using a rapid name changer, speed hacks, and maybe other stuff too, I didn't really pay attention.

STEAM_0:1:38179459
http://steamcommunity.com/profiles/76561198036624647

STEAM_0:1:41402362
http://steamcommunity.com/profiles/76561198043070453

Me and spleenter were on, I banned one of them but I can't tell which one. The problem is I couldn't ban by steam ID even though I had them fairly quickly. I had to wait till one of them slipped up with his name, I banned him and the other one left. I can see this becoming more common with TF2 being free to play. Whatever high admin see's this please add both of these ID's to the ban list, across all 3 servers if that's not done automatically (it should).

Also, if there is a way for low admins to ban by steam ID or IP, it isn't obvious. ("sm_ban #STEAM_0:1:41402362 0 hacking" was not working). And we could use a usergroup and subforum for admins to post information on bans, admins, the plugins that are installed, their respective commands, who can use them etc.

Re: Hackers on cC

Posted: 14 Jul 2011, 02:30
by captainAngry
Please let me know if this continues to be a problem. There are lots of things I can do related to this to make it work better, but if it isn't a huge problem it probably isn't necessary.

From the Sourcemod Admin Commands page
sm_ban <#userid|name> <minutes|0> [reason]
#steamid - Matches by Steam ID. If you use colons (:), you must enclose in quotes. Otherwise, you can use an underscore (_) instead. Examples: "#STEAM_0:1:4433", #STEAM_0_1_4433
Looks like you would have just needed to use quotes around the steam ID and it would have worked fine.

Re: Hackers on cC

Posted: 14 Jul 2011, 07:50
by Fireproof
I'll try the quotes next time, my fault for not typing it correctly. I have banned 2 more hackers since then, both using frequent name changers among other things. Banning @aim seems to work fine, but if there happens to be no admins on at the time it could ruin the server.