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calculatedChaos Gaming • koth_megaman6_b3a
Page 1 of 1

koth_megaman6_b3a

Posted: 12 Jun 2011, 06:07
by gtgsatellite
Awesome Mega Man map with multiple stages!

Image

Image

Image

Image

It also has custom BGM, sounds, and pre-round intros for every stage.

Made by Biofreak

Download: http://tf2raffles.com/fps/maps/257/_5895-.zip

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 06:11
by FierySnake
ekk, that map has a lot of models. It will be a long time to download that map.

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 06:16
by Beetle
Do you know the difference between models and textures? I think not.

I've played the map. It has cool effects and will satisfy the funserver ppl forever. But it is not a good map imo...gameplay wise.

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 08:15
by FierySnake
Yep, I admit that I do not know what textures and models are. Care to explain?

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 08:41
by Beetle
FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
nope

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 09:08
by Tampashrew
FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?

I don't know if he's serious or just trolling.

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 09:25
by Beetle
its fiery. he really doesnt know.

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 09:28
by Tampashrew
Beetle wrote:its fiery. he really doesnt know.
Image

Re: koth_megaman6_b3a

Posted: 12 Jun 2011, 09:44
by Denzo
Tampashrew wrote:
Beetle wrote:its fiery. he really doesnt know.
Image
Banned for ponies.

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 06:50
by Beetle
oh brother.

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 04:01
by LaN
I like where this thread is going

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 06:34
by Tampashrew
It's less about a megaman map now and more about how Fiery doesn't know the difference between textures and models.

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 09:18
by spleenter
I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 09:27
by Tampashrew
spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting off topic damnit!

Re: koth_megaman6_b3a

Posted: 13 Jun 2011, 10:01
by spleenter
Tampashrew wrote:
spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting ON topic damnit!
Fixed.

Re: koth_megaman6_b3a

Posted: 15 Jun 2011, 12:02
by Tampashrew
spleenter wrote:
Tampashrew wrote:
spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting ON topic damnit!
Broken.
Fixed.

Re: koth_megaman6_b3a

Posted: 15 Jun 2011, 03:34
by Egonny
FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
Image

Re: koth_megaman6_b3a

Posted: 17 Jun 2011, 08:57
by OldManJenkins
FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
I'm going to ruin the fun for all of you and actually be a nice person.

Textures (aka "materials" in hammer) are the textures or patterns that you apply to brushes (a rock wall, the ceiling, walls, and floor of a room). Materials can have different properties, such as being transparent or animated. These properties and others are specified in a texture's material file (the file containing image data is .vtf, and the file containing texture properties is the .vmt)

Models are geometrically complex objects that can be placed in a map with entities such as prop_static, which creates a static, immovable model in the world. A model is something like a tree, or the metal circle that you stand on to capture a point. Prop_dynamic models can also move around or play an animation.

Image

Re: koth_megaman6_b3a

Posted: 17 Jun 2011, 03:20
by Beetle
Pssh if he really cared he would have looked it up. That is basic Hammer stuff. He did make a room, after all.

Re: koth_megaman6_b3a

Posted: 04 Jul 2011, 02:40
by FlaminSarge
This map is ridiculously awesome. It's got stage intros and everything.