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calculatedChaos Gaming • Suggest Features for Arena_Melee_Bash_Remix_b3!!!
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Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 25 Mar 2011, 09:19
by OldManJenkins
Hey, guys, so I'm pretty much done with the next release for arena_melee_bash_remix, and I figured I'd take some suggestions.

What's changed from the previous release is mainly visual stuff, like more complete-looking backgrounds that remove the feeling that the arena is floating in a void (*cough*), as well as a few tiny tweaks to weapon stripping (now impossible to consume Bonk! before the round begins), and some tiny optimization things that will probably affect nothing whatsoever (green fog doesn't om nom nom fps as much when looking directly at it).

As anyone who has made a half-decent map knows, finalizing a map (building cubemaps, etc.) is a pain in the ass, and if you change anything you have to do it all over again. So before I finalize this, I'm going to ask the forums for any reasonable/awesome features that you would like to see added.

Before you say it, I've had suggestions to put in an admin abuse room before (it comes up every damn time, really), but I'm not sure if the effort would be worth it, seeing as the admins already have enough capability to abuse everyone without my help. If you have an admin-abuse-room-like idea that is very specific and creative, I may just take it into consideration. Everything else is fair game.

For reference, here are some screenshots of the new version:
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Go and give me some good ideas!

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 26 Mar 2011, 12:13
by spleenter
just have there be a resupply cabinet in a room that is otherwise inaccessible to anyone who cannot use noclip

then admins can use their guns while the lowly peon is stuck with a glorified stick.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 26 Mar 2011, 10:29
by Beetle
spleenter wrote:just have there be a resupply cabinet in a room that is otherwise inaccessible to anyone who cannot use noclip

then admins can use their guns while the lowly peon is stuck with a glorified stick.
or lace the insides of the walls with trigger_hurts so when admin noclip into them they get gibbed.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 26 Mar 2011, 12:09
by OldManJenkins
I've started work on an admin abuse room today, and I'm currently working on it.
The abuse powers (certain buttons, health cabinet, etc.) will be confined to glass cages, which will be opened by hitting another button on the other side of the room. This button unlocks the cages, and shows a message to all players indicating that they're about to be trolled, as well as playing a short "Trololololo!".

Here's some screens of what I have so far:
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The words on the wall say:
Admin Abuse Room!
"Because the admins obviously need my help in order to abuse everyone."

Go ahead and suggest things that I could put in for the admins to use, but remember that I'd like serious suggestions too!

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 27 Mar 2011, 10:53
by the asylum
Horesless Headless Horseman spawn button

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 28 Mar 2011, 11:06
by FlaminSarge
I've been to the map where any time the horsemann spawned, it was raised from a pit of fire, with a gate opening from below then from the wall, for it to walk out.

It looks quite amazing.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 29 Mar 2011, 07:31
by OldManJenkins
FlaminSarge wrote:I've been to the map where any time the horsemann spawned, it was raised from a pit of fire, with a gate opening from below then from the wall, for it to walk out.

It looks quite amazing.
Wow, that sounds incredible. Do you have the name of said map, maybe? I'd like to see how this works.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 29 Mar 2011, 03:35
by Tampashrew
My suggestion : Delete the map files before it plagues anyones computer files via the wasteland of pre pubescence known as the funserver.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 29 Mar 2011, 06:40
by OldManJenkins
Good news, everyone!

I have been successful in my efforts to spawn the HHH in the map from a button in the Admin Room, and all that needs to be done now is to generate a nav mesh.

I think this is all I will do with the admin abuse room for now, the three abilities being the health cabinet, a button that spawns the HHH, and a button that blows the user up in a humorous fashion.

However, I am still looking for non-admin-room-related suggestions as for what to fix or put inside the map. Now that the HHH is working, I may just have him spawn after a certain time period or something.

EDIT: I've generated and tweaked the navigation mesh, and gotten pretty much the exact behavior I want form the HHH: He generally tries to avoid the pit, but will run over it (or into it) if his target is using it to hide from him.

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Posted: 29 Mar 2011, 10:08
by LaN
Lava. Everything works with lava