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calculatedChaos Gaming • Thunderpants Model for LaN
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Thunderpants Model for LaN

Posted: 08 Jan 2011, 07:47
by Trilby
Here's the beginning
I'm a lazy bastard deal with it

Re: Thunderpants Model for LaN

Posted: 08 Jan 2011, 10:52
by FlaminSarge
Give a LaN a pants model, feed his hunger for a day.
Teach a LaN to fish, watch him make pants models for himself all day.

Don't do it yourself, Trilby. Work on the TTS and other stuff.

Hell, I made the Rebel's Curse, you can teach LaN to make stuff.

Re: Thunderpants Model for LaN

Posted: 09 Jan 2011, 03:19
by Egonny
Gorgeous! Submit it to Valve, now!

Re: Thunderpants Model for LaN

Posted: 09 Jan 2011, 05:59
by Trilby
FlaminSarge wrote:Give a LaN a pants model, feed his hunger for a day.
Teach a LaN to fish, watch him make pants models for himself all day.

Don't do it yourself, Trilby. Work on the TTS and other stuff.

Hell, I made the Rebel's Curse, you can teach LaN to make stuff.
I can multitask.

Re: Thunderpants Model for LaN

Posted: 09 Jan 2011, 07:30
by Beetle
The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll:

Re: Thunderpants Model for LaN

Posted: 09 Jan 2011, 10:06
by Trilby
Beetle wrote:The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll:
Thats the true part, anyways changed the base shape to a sphere give me an opinion which is better.

Edit: Scaled the sphere down abit.

Re: Thunderpants Model for LaN

Posted: 09 Jan 2011, 10:08
by LaN
Looks great except the front where the medic appears to me smuggling something in his pants.

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 10:29
by Egonny

Image
Nice filename ;) .

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 12:24
by Original
You should just detach the polys from that area of the medic pants. Then expand them a bit/whatnot.

It'll be easier to match the shape and not have as many clipping issues. It'll also be UV mapped already.

Make it 'edit poly' (not edit mesh) and you can add verts, loops and keep the uv map intact.

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 05:57
by Trilby
Original wrote:You should just detach the polys from that area of the medic pants. Then expand them a bit/whatnot.

It'll be easier to match the shape and not have as many clipping issues. It'll also be UV mapped already.

Make it 'edit poly' (not edit mesh) and you can add verts, loops and keep the uv map intact.
I'm getting around to that, I'm making it over the standard model first then putting it on the......other model....

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 07:25
by LaN
Trilby wrote:
Original wrote:You should just detach the polys from that area of the medic pants. Then expand them a bit/whatnot.

It'll be easier to match the shape and not have as many clipping issues. It'll also be UV mapped already.

Make it 'edit poly' (not edit mesh) and you can add verts, loops and keep the uv map intact.
I'm getting around to that, I'm making it over the standard model first then putting it on the......other model....
Indeed

;) :devil:

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 09:07
by FlaminSarge
Beetle wrote:The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll:
It's a new model, I had to edit it, etc :?

Just because I didn't use a model program to edit the .smd doesn't mean anything :isee:

Re: Thunderpants Model for LaN

Posted: 10 Jan 2011, 11:52
by Trilby
FlaminSarge wrote:
Beetle wrote:The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll:
It's a new model, I had to edit it, etc :?

Just because I didn't use a model program to edit the .smd doesn't mean anything :isee:
If anything you re-skinned the golden wrench and all that fancy stuff.

Re: Thunderpants Model for LaN

Posted: 11 Jan 2011, 10:27
by Egonny
FlaminSarge wrote:
Beetle wrote:The rebel's curse does not count because the way I understand it, you just changed some effects and did not creat a new model :roll:
It's a new model, I had to edit it, etc :?

Just because I didn't use a model program to edit the .smd doesn't mean anything :isee:
The model is just the same, so you didn't remodel it. The texture is different, so you retextured it.

Re: Thunderpants Model for LaN

Posted: 11 Jan 2011, 11:26
by Trilby
I didn't want to work on this today but....tried smoothing out the sphere and this is the result...I'll work harder tomorrow.

Re: Thunderpants Model for LaN

Posted: 12 Jan 2011, 11:41
by Original
What are you going for exactly? a diaper?

I still think just coping the polys from the medics pants, then bulging them out would be easiest and cleanest way to go.

Re: Thunderpants Model for LaN

Posted: 12 Jan 2011, 06:20
by Trilby
Basically it's a pair of hotpants but I don't want to DL the nude medic model it's to go over....don't ask, LaN asked me to.

Re: Thunderpants Model for LaN

Posted: 12 Jan 2011, 09:19
by LaN
Trilby wrote:Basically it's a pair of hotpants but I don't want to DL the nude medic model it's to go over....don't ask, LaN asked me to.
Blame the creator of the medic thread not me.

Re: Thunderpants Model for LaN

Posted: 16 Jan 2011, 12:26
by Trilby
LaN wrote:
Trilby wrote:Basically it's a pair of hotpants but I don't want to DL the nude medic model it's to go over....don't ask, LaN asked me to.
Blame the creator of the medic thread not me.
Reason for lack of updates: Something is wrong with my software, says I don't have java script in enabled when I do. (working on the fix)