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New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 04:25
by Zora
Yes, yes, before you go crazy on me I KNOW, there was the engineer update. But I feel that with many classes getting new weapons that when put together with a hat, get special attributes, the heavy, demoman, engineer and medic should get one somday too. The heavy, demoman, engineer and medic all don't het these weapon combo packs. This is sad, for I feel that the balance of the game may have been thrown off a bit. So I ask you fellow people, what would you think that Steam would do for these 4 classes that don't get weapon combo sets.
Notes:
-I don't know of any rumors or if steam has announced these packs. If they have, Im sorry I'm wasting your time, but as far as I know, they haven't.
-I really don't know what to call these, so I call them weapon combos. Yes it sounds kinda Noobish, but hey what can I do?
-Sorry if this is a bit wordy
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 12:12
by LaN
I want the demoman to get something , oh i don't know.....explosive?
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 01:10
by PhrozenFlame
LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 03:41
by LaN
PhrozenFlame wrote:LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance.
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....
.....Scottish resistance
Look at the abundance of explosives !
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 06:42
by spleenter
medic needs new shit. thats all i gotta say,
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 08:11
by Dep. Redundency Dep.
They all need new stuff, but don't be over bearing on Valve, I think it's amazing they even released the poly count on time.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 09:12
by spleenter
they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 28 Nov 2010, 09:30
by Dep. Redundency Dep.
spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
In Valve time...
Days late is perfectly on time.
A Month late is a small delay.
A Year is normal delay.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 29 Nov 2010, 11:55
by Trilby
LaN wrote:PhrozenFlame wrote:LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance.
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....
.....Scottish resistance
Look at the abundance of explosives !
would you prefer this?
http://www.polycount.com/forum/showthread.php?t=73849, sure another melee weapon but at least it blows up...
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 29 Nov 2010, 04:06
by BAMF
I really bothers me that you refer to valve as steam. I dunno, it just kind of weirds me out.
OT: Medic
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 29 Nov 2010, 09:58
by Divine Fate
spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
They actually released it on time on the 30th of September. Polycount was announced to be released "sometime this month," as stated by Robin or Gabe (can't remember) during the beginning of September.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 29 Nov 2010, 11:26
by spleenter
Divine Fate wrote:spleenter wrote:they didnt release it on time it was days late. they announced the winners on time. that wasnt valve that was the people at polycount.
They actually released it on time on the 30th of September. Polycount was announced to be released "sometime this month," as stated by Robin or Gabe (can't remember) during the beginning of September.
damn ambiguity.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 30 Nov 2010, 04:14
by MrKerplunkers
LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
This ^
I really wish that valve kept the stick of dynamite from ye olde trailer.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 05 Dec 2010, 11:04
by KarmA
LaN wrote:PhrozenFlame wrote:LaN wrote:I want the demoman to get something , oh i don't know.....explosive?
Maybe you should look at the Scottish Resistance.
Eyelander
Skullcutter
Haunted axe
Pain train
charge n targe.....
.....Scottish resistance
Look at the abundance of explosives !
Demoman was known for chargin targe when the skullcutter came out.
Thanks to whoever contributed that shitty axe.
Also, what'd be kinda cool is if their was a melee weapon like the grenade shown in that guys poly pack, except it explodes when you die.
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 07 Dec 2010, 12:11
by Egonny
The Demoman needs this:
Re: New stuff for engineer, heavy, demoman and medic?
Posted: 07 Dec 2010, 11:54
by spleenter
Egonny wrote:The Demoman needs this:
M1 is regular swing. friendly pyros can light it and gives the demoman the kamakazi effect. enemy pyros and light the fuse iff the weapon is active.