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calculatedChaos Gaming • Direction of Fools Gold:Mapping
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Direction of Fools Gold:Mapping

Posted: 09 Oct 2010, 10:04
by FOOL
Now that I am done with my first map I am letting the community decide where I travel next.
EDIT: Can I get an admin to move this to Mapping section?

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 12:36
by Beetle
Don't do underwater anything. Being in water sucks and is not fun to fight in. Falling in water is suppose to be a negative consequence.

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 01:10
by pleasenopouncing
i think the water idea is kind of cool, but what i was thinking it was was a base underwater that you run in (little to no water in base just windows to look out)

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 04:26
by Beetle
pleasenopouncing wrote:i think the water idea is kind of cool, but what i was thinking it was was a base underwater that you run in (little to no water in base just windows to look out)
yea if its like cp_aqua then that's different, but I'm talking about swimming. Ppl think its a really cool idea then realize its not as fun as they thought it would be.

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 06:54
by spleenter
Beetle wrote:
pleasenopouncing wrote:i think the water idea is kind of cool, but what i was thinking it was was a base underwater that you run in (little to no water in base just windows to look out)
yea if its like cp_aqua then that's different, but I'm talking about swimming. Ppl think its a really cool idea then realize its not as fun as they thought it would be.
water makes pyros completely useless, and snipers only useful if their vanilla snipers.

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 09:27
by FOOL
The under water map would be indoors, but with airlocks you could use at the risk of hp to move around quicker. I mean really a map where you only fight in water? :barf: :barf: :barf: :barf: :barf: :barf: :barf: :barf: :barf:

Re: Direction of Fools Gold:Mapping

Posted: 10 Oct 2010, 11:46
by Divine Fate
Add swiftwater and it's automatically the best map ever.

Re: Direction of Fools Gold:Mapping

Posted: 11 Oct 2010, 09:27
by Beetle
Divine Fate wrote:Add swiftwater and it's automatically the best map ever.
add swiftwater that connects to a room with more swift water. and repeat.

Re: Direction of Fools Gold:Mapping

Posted: 11 Oct 2010, 01:04
by OldManJenkins
It's funny, because the map you're all describing as one you wouldn't want to play sounds suspiciously like a certain map I made recently... :pseudo:

Hehe... Anyway, you're totally right. The Palette Town and the seasons ideas definitely caught my attention, though.

Re: Direction of Fools Gold:Mapping

Posted: 12 Oct 2010, 08:38
by Egonny
I like the seasons idea.

Re: Direction of Fools Gold:Mapping

Posted: 13 Oct 2010, 06:24
by FOOL
Either no one voted, or this poll just ain't working.

Re: Direction of Fools Gold:Mapping

Posted: 13 Oct 2010, 07:37
by OldManJenkins
I think the poll's broken, actually. It's not letting me vote.

Re: Direction of Fools Gold:Mapping

Posted: 13 Oct 2010, 08:52
by spleenter
The submitted form was invalid. Try submitting again.

Return to the topic last visited

Yeah, its borked.

Re: Direction of Fools Gold:Mapping

Posted: 14 Oct 2010, 05:05
by Trilby
If your making a seasoned themed map why not make it like Legend of Nelda oracle of seasons where every time you go to the map it's a different season?

Re: Direction of Fools Gold:Mapping

Posted: 14 Oct 2010, 08:53
by Beetle
Trilby wrote:If your making a seasoned themed map why not make it like Legend of Nelda oracle of seasons where every time you go to the map it's a different season?
That would have to be a very small map. cuz they would really be 4 separate versions of the same map.

Re: Direction of Fools Gold:Mapping

Posted: 14 Oct 2010, 09:12
by spleenter
Trilby wrote:If your making a seasoned themed map why not make it like Legend of Nelda oracle of seasons where every time you go to the map it's a different season?
Or maybe have each room have a tree stump that looks like the one in seasons, so it at least gives that illusion. but have it be like the beginning of the game where you cant change the seasons. and im sure you could find some zelda textures out there to make it easier.

Re: Direction of Fools Gold:Mapping

Posted: 14 Oct 2010, 10:00
by Tampashrew
I like the idea of the multiple seasons map best.

Re: Direction of Fools Gold:Mapping

Posted: 15 Oct 2010, 01:45
by Beetle
spleenter wrote:
Trilby wrote:If your making a seasoned themed map why not make it like Legend of Nelda oracle of seasons where every time you go to the map it's a different season?
Or maybe have each room have a tree stump that looks like the one in seasons, so it at least gives that illusion. but have it be like the beginning of the game where you cant change the seasons. and im sure you could find some zelda textures out there to make it easier.
i doubt there are zelda textures made for source from that specific zelda game especially. I made all mine from scratch.